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Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Those ports use the Allegro library for sound, that's another option. But any optimization or support for new sound card has to be redone for this library. About limit-removing, only unlimited sprites are included right now, I've also developed unlimited visplane support but won't be released until …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Hi @noshutdown! 1. is it fully demo compatible with vanilla doom? Latest release it's as compatible with Vanilla Doom as possible, any bug related to desync on demos will be studied and fixed. 2. will there be a 160*100*256c mode? that is, 256 color version of FDOOMC16 and FDOOMC16. For CGA cards …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

One think will be amazing, i dont know how difficult will be to implement is AudioCD. If i dont remember bad, Ultimate Doom soundtrack is something like 50-55min longer and Doom 2 70-75, perfect to fit in a cdrom Mmmm interesting idea, I've never worked with the MSCDEX but will take a look into it. …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

SF2 support would be amazing though ... Seems quite rational to me, considering there are already separate binaries for every video mode imaginable. I'm still looking for a way to dynamically link code on runtime, in order to reduce the number of executables and reduce the executable size itself as …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Thanks to VileR I've been able to create a new mode for IBM CGA cards: the 512 color composite mode (80x100). Still haven't tested on a real CGA card with composite output, but this is how it looks on DosBox-Staging. The resolution is too low, but OMG those colors... still can't believe this is what …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

VGA 640x480x2 -> No need for it as already exists Mode-Y EGA 640x350x16 -> Wrong aspect ratio so, so I'm pretty sure I won't develop it. Also EGA cards are so slow that so much resolution won't get high frame rates AT&T 640x400x2 -> I don't have any hardware that supports this mode so I'm not going …

Re: Retro Software Development?

If all people want to do is ask questions for their own projects then currently milliways works. It doesn't really work for me, because there's so much else going on in that forum I rarely ever look at it - I can't keep up with all of the new posts. If there was a forum related to software …

Re: Programming on DOS/Windows 95/98

Right now I develop for DOS under Linux and Windows, cross-compiling with OpenWatcom v2 + NASM. For testing DosBox-X + 86Box + real hardware. Debugging is still a problem for me, as it is really unstable. And usually do scripts in Python if I have to do some preprocessing, as is really easy to use …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Time for a new release! FastDoom 0.9.1: * Creative Music System (Game Blaste) music support by @Tronix286 * New EGA 160x200 (16 color) mode FDOOMEW1.EXE, fast on 8-bit ISA cards * New EGA 320x200 (14 color) mode FDOOME14.EXE, much faster on 8-bit ISA cards compared to FDOOMEGA.EXE * Updated FastDoom …

Re: Retro Software Development?

Honestly, for my purposes at least, I'm not sure that would work. A lot of the discussion I'd like to have around retro programming has less to do with specific projects I'd have checked into a repository, and more random technical details. Like for instance, right now I'm trying to figure out if a …

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