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Re: Quake III Arena Benchmark Thread

None of those 32-bit color or 32-bit textures will matter on V3 as they're clamped to 16-bit automatically due to what the GL ICD reports back to Q3. "22-bit" is just a 2x2 box filter smudging your dither patterns. The framebuffer is the same I can say for sure that the resulting image on the …

Re: Quake III Arena Benchmark Thread

Pentium III 450, 440BX, 256MB PC133, Voodoo3 3000 AGP, SB Live! Value, WinMe: 42.3 fps (16-bit Color / 16-bit Textures) Pentium III 450, 440BX, 256MB PC133, Voodoo3 3000 AGP, SB Live! Value, WinMe: 41.9 fps (16-bit Color / 32-bit Textures) Pentium III 450, 440BX, 256MB PC133, Voodoo3 3000 AGP, SB …

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