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Compressed digital soundformats

in Marvin \ Sound
Hi! I was wondering which compressed sound formats there have been around 1995 and which are working now on a 486 DX2/66 For example a lot of games from Blizzard, Revolution Software, Westwood etc. have been using uncompressed Wav files or cda in these days, but there existed other formats as well …

Re: Converting .TTS, .TTI, .94B/.94K/.94I to SF2?

in Marvin \ Sound
While we are talking about converting... Did anyone find another program to convert from SF2 to the EWS64XL Banks? I tried Ed!son, and like bristlehog said it was... not was I expected. The few banks which are out there are the best choices right now. It is probably possible to create really good …

Re: A list of sound engines found in DOS games

in Marvin \ Sound
Sometimes I should read more and think less... :D The riddle of the different names is solved, at least for the SOS 4.0 Version: SOSW1CR.LIB SOS Watcom 10.x C language Register based calling SOSW1CS.LIB SOS Watcom 10.x C language Stack based calling SOSW1PR.LIB SOS Watcom 10.x C++ language Register …

Re: A list of sound engines found in DOS games

in Marvin \ Sound
Because of the my search for the Miles Sound System SDK ( https://www.vogons.org/viewtopic.php?f=62&t=59575&p=663678&hilit=Miles+Sound+System#p663678 ) I came across some of the libraries mentioned in bristlehog's post. I've updated the list, regarding the sound libraries I've found. (SEAL, DWT, …

Re: Dos 6 conventional memory tricks

Okay first: There are 3 Areas of memory: Conventional memory, which is always the memory up to 640 kb (or 651,264) Upper memory, which is always the memory from the first 640kb to 1 mb The Conventional memory is also called LOW, the upper memory HIGH Then there is the Extended memory which is …

Re: Miles Sound System SDK for Dos

in Marvin \ Sound
Yes, I found it, after I created this thread. Nevertheless, the thread doesn't point to any SDK and there are just 2 big libraries mentioned. https://www.vogons.org/viewtopic.php?f=62&t=54318 I will contact bristlehog who did a list of different sound engines there. The MSS is listed there with " …

Miles Sound System SDK for Dos

in Marvin \ Sound
Hello, I would like to know if someone knows about an old SDK (except the AIL 2 version provided by Miles himself) which is floating around the net. Preferable around 1995-1998. I'm not talking about the libraries, provided by the games, but the code itself or any information about using the dlls, …

Re: Asus VL/I-486SV2GX4 + Audician 32 = static sound

in Marvin \ Sound
Where is your Soundcard located in your build? Near one of those vlb cards? If it is working fine in DOS and give you statics in Windows , it is likely not a hardware but a software problem, espacially if it doesn't play any sound at all. The wait states/delay etc. should also be a problem if your …

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