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Re: DOSBox-X branch

Testing the sdl12 with async window handling in Windows 10 (with different output modes). Systems and drivers may vary, but it is stabler where reverting "Move DIB window parent shutdown to SQL_Quit". Also, the alt-tab function hasn't worked before or after this improvement. Windowed 3dfx/gl mode …

Re: PCEm. Another PC emulator.

I read the recent commit for improvements to the video timing. I would like to verify that a S3 video device shows a greater time to read than write to the pci bus. video_timing_read_b = (int)(bus_timing * 25); video_timing_read_w = (int)(bus_timing * 25); video_timing_read_l = (int)(bus_timing * 40 …

Re: PCEm. Another PC emulator.

In a version of Warcraft 2 for DOS, PCem's S3 devices lead to squashed video in the emulated screen. Tested with serial mouse (ctmouse) and sbpro sound. This alternate UniVBE VESA driver fixes this issue: https://web.archive.org/web/20060118061752/ht … dd/univbe67.exe

Re: Fluidsynth soundfont patch

The source code for the kirbyfan64 branch is here: https://github.com/kirbyfan64/fluidsynth/archive/glib_removal.zip Downloaded the archive from that above link and attached it without modification. The patch in the archive I posted above is applied to this code. Also, verified that it applies …

Re: Fluidsynth soundfont patch

Attached fluidsynth dll binary + patch. Based on version 116 without glib dependency: https://github.com/kirbyfan64/fluidsynth Additional changes include those derived from above posts and: https://github.com/FluidSynth/fluidsynth User takes responsibility for any testing of contents.

Re: PCEm. Another PC emulator.

Tested further with Descent 3 demo. With the mouse and joystick code active in pcem, the demo has shown keyboard errors such as a phantom pressing of the 'shift key'. Confirmed that this is a bug in the demo itself, and not related to the emulation. Presumably this was fixed in full version. The …

Re: PCEm. Another PC emulator.

Descent 3 (3dfx) runs with the Winchip dynamic recompiler. However, with Winchip interpreter cpu emulation the "ship" spins continuously at game start. This occurs independent of the Voodoo recompiler setting. I think this same issue was fixed in the dynamic recompiler code at or after the time …

Re: PCEm. Another PC emulator.

Descent 3 (3dfx) runs with the Winchip dynamic recompiler. However, with Winchip interpreter cpu emulation the "ship" spins continuously at game start. This occurs independent of the Voodoo recompiler setting. Also, there was a change with the introduction of Voodoo SLI emulation (vid_voodoo.c): - …

Descent 2 port for Win95

Attached a patch and binary for D2X, a source port of Descent 2. It seems to work in Win95 under emulation. Included in the archive is also the SDL library dependency, brief instructions on compiling, and a batch file to start D2X at full screen and with the mlook option from DXX-Rebirth. User takes …

Re: DOSBox-X branch

I set ide=false, but perhaps it is still active? Isolated the issue between 4/5/15 and 5/30/15. The latter has the repeated logs. Tested several commits, and even though the atapi ones seem most plausible, it may instead be the normal core enhancements from that time interval. Edit: the mouse button …

Re: DOSBox-X branch

There is error logging from dos_mscdex.cpp: MISC:MSCDEX: INT 2F AX=1510 BX=0000 CX=0003 MISC:MSCDEX: Driver Function 03 MISC:MSCDEX: IOCTL INPUT Subfunction 0C MISC:MSCDEX: Status : 0300 A sample of code that generated logs: #define MSCDEX_LOG LOG(LOG_MISC,LOG_ERROR) MSCDEX_LOG("MSCDEX: Status : % …

Re: old opengl-ports of classic shooters

MesaFX supports OpenGL for input and 3dfx Voodoo for output. However, there is also a direct3d6 option in Mesa 3.4.2. This may be worth testing whether it reliably sends the opengl instructions of zdoom-CL to a direct3d6 device. I also don't know whether it is possible to port this same direct3d …

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