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Re: How is 16-bit dithering controlled?

If it was there, then wasn't, then was again Once again - you can't get dithering on Fermi, Kepler and Maxwell GPUs with fresh drivers. Period. So it seems like anything after G80 and before Pascal series just can't render 16-bit modes. Also you still get dithering on any card before G80 with …

Re: How is 16-bit dithering controlled?

on my 1070 It support ditherting? Interesting, probably that's why: http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/5 Speaking of architectural details, I know that the question of FP16 (half precision) compute performance has been of significant …

Re: PCI vs Older AGP

fsmith2003 wrote: If I were to take a PCI card from say 1999 or 2000 with slightly more Memory and Clock speeds would it equal out to a slower 1998 era AGP card. Nope. PCI won't hurt perfomance that bad to equalize them, unless you're pushing vram limits, which may require some use of AGP texturing …

Re: What Radeon card for a 800 P3?

While the renderer may have used uncompressed textures, when you saved the resultant-screen shot/frame-grab, you then saved the image in jpg and not at 100% quality, ergo it saved it in a lossy format (reduced quality for compression) and this is the banding issues seen in your images, not bad IQ …

Re: What Radeon card for a 800 P3?

This is the one you supplied, which looks horrible. I've posted only 1600x1200 screenshots on Q3DM5. Without texture compression. When did you create your screenshots and what driver and settings did you use? They were made around 2-3 years ago. You'll get the same result on any GeForce 1-7 and any …

Re: What Radeon card for a 800 P3?

I'd like to see what the actual texture image looks like. That would require software rendering, with linear texture filtering no less. VSA100 or modern GPU are pretty much as close as you can get to the reference. To my eyes these look nicer than the screenshots posted? Not really, blocky pattern …

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