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Re: Batteries and Device Failure

The truth of it is that Apple's hardware is shit and only gets worse where past generations were either decent to very good but anything in the last few years is complete junk. It is clear to me that their products have been dropping in quality for years. While Amelio was CEO, they seemed to be …

Re: Batteries and Device Failure

Before they did the software change, my Iphone 6 would occationally die before the battery reached 0%. I’ve had many other devices includeing laptops do the same thing on occations. I don’t think Apple have worse batteries, the technology is pretty similar across the board. The software fix is a …

Batteries and Device Failure

Does anyone have any opinions about the battery situation with modern devices? Quite recently, most of us have probably read about Apple's performance-reduction scandal. The claim was that they had to reduce the clock speed of their older mobile devices to prevent spontaneous reboots and/or shut- …

Re: Sound card industry

That's the real crux of our industry, there is no gold standard right now and I would vote Sensaura as being the most robust and mature 3D audio solution to date, it was widely used on game consoles and the X-Box original games made pretty great use of it. For PC though it's all hit and miss …

Re: Sound card industry

I'm getting sick and tired of being logged out while I type a long reply... I have had the same problem. When I remember, I take the time to select the text and copy it to the clipboard before clicking Preview or Submit, so that I still have it if something goes wrong. VR needs real sounding audio, …

Re: Sound card industry

Actually... no. See, with audio, even if you want to mix a gazillion channels in 24-bit 192 kHz resolution, a simple CPU can do that at < 1% CPU load. So, there really is no use case for the average usage pattern for sound chips. With graphics, it's an entirely different story. Even if you take the …

Re: Sound card industry

"Market forces dictate that you need to evolve or die." Based on that tidbit of wisdom, Creative should have gone out of business long ago. How is it that they're still around? Innovation, quality products and delivering what they promise have certainly never had anything to do with it. Also, in …

Re: Best Sensaura Implementation

I think it's pretty hard to make money on game sound cards when game developers don't want to bother to devote resources to audio tech that has limited marketshare. That's the story of Creative, Aureal and all those other sound companies back then. They were sponsoring many of the games that used …

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