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Re: Guess the game!!

in Milliways
xjas wrote: Yep! For any of you looking at the screenshot and thinking, "woah that looks awesome!", don't worry, it is. 😉 It looks super-trippy, for sure!

Re: Guess the game!!

in Milliways
A winner is you! It's a fantastic game, and it's got better graphics than anyone could ever imagine. Actually, the graphics are EXACTLY as good as you can imagine! I pictured it being very austere and cold, like 2001: A Space Oddysey , and I didn't even think about how things looked aboveground. …

Re: Guess the game!!

in Milliways
I whiled away many, many hours on this game back in '83-'84 on a Commodore 64, myself. Then later I played on a 286 laptop while a TSR would play .MOD files.

Re: Guess the game!!

in Milliways
Discworld Noir This happens in the Fallout universe-- finding Jet in places that had been sealed since long before Myron invented the stuff.

Re: Duke Nukem 3D for DOS on Windows 2000 - Refuses to use IPX

in DOS
I did a quick google and found something that talked about frame type Setting the frame type to 802.2 should do it; it had to be done on Win2K/WinXP systems to play nice with Novell Netware over IPX/SPX. (By XP, it seemed that including IPX/SPX was done as a cruel prank, or by way of nudging people …

Re: SimCity2000 with a Weitek P9000

To gloss over it quite a bit, Windows accelerators are geared toward the graphics API of Windows, often using bitmap caching and screen-to-screen bitblock transfers. This works great for Win3.x, but is at a disadvantage against framebuffer cards in DOS. In most cases, the faster a Windows …

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