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Re: Do these Windows Glide games exist?

in Windows
Wanted to note as someone who has been messing with it for awhile, Skout was not a glide accelerated game. I think that is a erroneous claim from Mobygames because the developers and press at the time both heavily pushed the use of the Voodoo 2 with the game (it uses DirectX 6-7), even though upon …

Re: Lith-tech compatibility

in Windows
To specify further, it's rare to have two games running on the same version of Lithtech to have compatible lithtech.exe files. I can only think of like one example, and it's a handful of budget titles from around the same time, from the same developer. This is due to the way in which Lithtech games …

Re: dgVoodoo 2 for DirectX 11

Well that does fix the color issues in the menus and videos, but all other issues persist. The game crashes when trying to open the D3D version in Dxwnd, so I had to write off playing it with that sorta... Except in the case of music, because Dxwnd is the only program out there with seemingly …

Re: dgVoodoo 2 for DirectX 11

Testing out a rather clunky Descent clone from 1998 called Adrenix. This game has issues running properly in it's D3D render mode in modern Windows, and while it does open with the current version of dgvoodoo, it has graphical issues everywhere. The smacker videos play either distorted or in a 2-bit …

Re: dgVoodoo 2 for DirectX 11

Thanks ZellSF for checking further into that and logging your results. I think I'll test out older dgvoodoo builds to confirm the regression is definitely at fault for everyone. In regards to Requiem, I'm still hunting for more info in regards to an issue practically everyone but me has been getting …

Re: dgVoodoo 2 for DirectX 11

It will do that if you as I mentioned have any overlay software, or anything that could behave like it. Close all third party software and try again. Death movies play fine here. I don't know of any overlay software on my system. Is there a way to check for such things? There's already plenty of …

Re: dgVoodoo 2 for DirectX 11

In regards to Requiem, I've been trying to help out some friends with capturing the game, as well as myself. nGlide works great with the game, but when it comes time to capturing it, it's an absolute nightmare. Requiem's bizarre coding of it's interface can sometimes take the mouse out of the window …

Re: dgVoodoo 2 for DirectX 11

Why do not simply use NewDark for T1(G) and T2? :/ I clarified that already, the newdark engine fixes common issues pertaining to capturing the game, but it also changes a lot of physics properties and miscellaneous things that end up making it a bit slower for Thief II (in the case of Thief/Gold, …

Re: dgVoodoo 2 for DirectX 11

2.55.2's download has a password on the zip file, though the spec release works alright. I am meaning to try out the original pre-patch release of Requiem, but at the moment the game will just crash when I try going ingame for the 3DFX.exe, regardless of voodoo version set, and input is completely …

Re: dgVoodoo 2 for DirectX 11

I'm not sure when compatibility broke, but it's been impossible to use the DirectX and Glide wrappers together with Requiem: Avenging Angel 1.3. Currently it just crashes immediately, and whenever I do get it partially working using another directx wrapper for the 3DFX version, I get weird HUD …

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