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Re: PCem v17

Completely understandable, even if it is indeed sad news. If you're not having fun with a project, then it is time to call it a day. Even without continuation, PCem still accomplishes so much in its current state and will be useful for many years. Would it be possible to keep the forums locked, but …

Re: DOSBox ECE (for Windows)

Hi guys. Is there any way of getting Reshade to work with ECE? I use the recently ported CRT shaders on various emulators and would like to try my Lottes VGA preset on dosbox. Unfortunately, no matter which api I choose on the Reshade install, nothing shows up when playing. Even when changing dosbox …

Re: dgVoodoo 2 for DirectX 11

It happens with a few of the mods I have played, but 'Dracula's Return' is a good one to see it crap out right after starting a new game. Mod download: http://www.trle.net/scadm/trle_dl.php?lid=2662 Thanks, I tried it but works for me without a problem. 30 fps (capped by the game) on my Intel …

Re: dgVoodoo 2 for DirectX 11

Thanks! This works really well! Is it alright if I post it online (both versions) crediting you as the one who "patched" the exe? Yes, feel free to do it! :) Is the Tomb Raider 4 engine not that well suited for DgVoodoo? Playing some of the more popular mods for the game really hammer the framerate …

Re: dgVoodoo 2 for DirectX 11

Is the Tomb Raider 4 engine not that well suited for DgVoodoo? Playing some of the more popular mods for the game really hammer the framerate down. It is fine without the wrapper, but I prefer using it anyway for all Tomb Raiders.

Re: dgVoodoo 2 for DirectX 11

( Well, close enough ). What's off? Just little things. Nothing game breaking. Light beams go straight through Sam. You can see this in the vent on the first level. You won't notice it much through the game unless you try to. EAX emulation is spotty on Realtek onboard audio. It sounds better than …

Re: CoolSoft MIDIMapper

@Falcosoft I am using PLWMidiMap on the newest Windows 10 build. Though DXX-Rebirth ( Descent Source port ) and Road Rash do not use my midi port even with overriding the selection. This tells me that I probably do need to use Coolsoft's. If it worked! 🙁

Re: CoolSoft MIDIMapper

This version and the beta do not work for me. It doesn't appear to actually create a midi device. I am happy with my current set up. I use a custom Midi port via LoopMidi and PLWMidiMap to select it. Everything is working great with Midi Player VST's in DosBox, ScummVM, GZDoom, and other programs. …

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