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Re: Windows 98 VM

dgVoodoo 2 uses DirectX 11 which is not supported on Windows 98. However there is dgVoodoo 1, to wrap Glide on Windows 98/2000/XP. I don't know will that work in a virtual machine though.

Re: Extreme-G 2

in Windows
Sorry for the bump, but if some random Internet wanderer ends up in this thread, like I did, do know; - You need to do the hex edit thing posted on the first page of this thread (if you don't want or can't use Microsoft's Application Compatibility Toolkit). - To fix the graphics rendering issues you …

Re: Inject SMAA ?

Dege wrote: I don't want to add ReShade-like functionality into core dgVoodoo (ReShade is way greater anyway 😀 ), but SMAA antialiasing options could be included after all, into the 'Antialiasing' combo box on the CPL. Thank you for considering it, that would be great.

Re: dgVoodoo 2 for DirectX 11

There's one glitch in you graph, not a recurrent stuttering. If you read my post that is what I described, ONE stutter in each of those places. But those are places I mentioned where I can easily recreate it, while I play the game it happens occasionally in many areas. By the time I go off that …

Re: dgVoodoo 2 for DirectX 11

I would be happier if you climbed the ladder and finished the slide, and posted your dgVoodoo and system specs, maybe it would be useful. At least I learned that I could do more with MSI AfterBurner and RTSS than just limit framerate :D I get framerate/frametime spikes on my graphs: https://i.imgur. …

Re: dgVoodoo 2 for DirectX 11

I'm also experiencing stuttering in Pandora Tomorrow. Not too much distracting, but it's there. I can recreate it in first level; when I approach or look up up the first ladder, or when I slide on the rope right next to it, there is always one stutter. While we are at topic of stuttering, in …

Re: dgVoodoo 2 for DirectX 11

Has anyone noticed that when using dgVoodoo 2 for Splinter Cell (1) the game stutters quite a bit? And it easily repeatable as well, I notice this stuttering in some areas of the game more than others. It's not deal breaking, just slightly distracting. I noticed it. In the first mission inside …

Re: Inject SMAA ?

You can use ReShade, just set it up for D3D10 and select the SMAA from the shaders it will download. Thanks for the tip. I never used reshade before, but I managed to get it working. Like I expected, with SMAA there is no problem with water. So, to run this game perfectly you need three dlls: …

Inject SMAA ?

Since this is my first post here, first I would like to thank dege for his great work. I've found out about dgVoodoo last year and since then I have been using it in many old games and with great results. Few months ago I played Splinter Cell and when you force AA in that game the water is not …

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