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Re: WIP versions

Also a Slight Bump Could someone Test the latest WIP build with the Gog version of Warcraft 2? the Wrapper that they chose has some strange aspect bugs on the rigth side of the screen

Re: WIP versions

So im facing a special opportunity since my PC is dead for the rest of the month, until my bday. i've been trying to play WC3 and other DDRAW games in my old and busted Inspiron 1545, but games like wing commander II doesnt work on it, it CTD's right after it starts, while stuff like nglide works …

Re: WIP versions

Diablo 2 : Latest Wip Build Doesn't work on DDRAW mode, the game itself doesn't open EDIT: Nvm silly me, it was version conflict. Anisotropy still doesn't work well with this game, i kinda wish to know what GOG did to make it work well with D1. Edit2: they probably used https://www.gamedev.net/ …

Re: WIP versions

Dege if you want to look at the Wing Commander I and II KS patch source code https://www.wcnews.com/chatzone/threads/introducing-wcdx-kilrathi-saga-for-modern-windows.27685/ his post about the latest wip https://www.wcnews.com/chatzone/threads/introducing-wcdx-kilrathi-saga-for-modern-windows.27685/ …

Re: WIP versions

Wing Commander IV GOG(Non dvd and DvD versions) : It still HATES dgvoodoo when it tries to upscale the menu windows and videos, non DVD still works flawlessly with SOL's DDraw patch. DvD version works with Mario HCI's patch but the Menu scaling Bug still persists, Thankfully both left the source …

Re: WIP versions

Wing Commander IV GOG(Non dvd and DvD versions) : It still HATES dgvoodoo when it tries to upscale the menu windows and videos, non DVD still works flawlessly with SOL's DDraw patch. DvD version works with Mario HCI's patch but the Menu scaling Bug still persists, Thankfully both left the source …

Re: WIP versions

Got a problem with the lastest WIP release. In Diablo (the first) playing in windowed mode with the window rescaled to 1280x960 when I click on a item (belt, inventory) the mouse cursor position is instantly reset to another position on the screen (and sometimes off the window too, if the item is …

Re: WIP versions

DAWN OF WAR: Gold Edition: The game works flawlessly on MAX FHD ISF, but it still has menu cursor problems if using max FHD and such resolutions even with Local.ini manipulation, the screen doesn't stretch ta certain aspect ratio Reshade is working again after this patch Wing Commander IV: DDRAW. …

Re: dgVoodoo 2 for DirectX 11

Just a couple of comments about Resident Evil 2 (the older port). I have the UK version so can't directly use your fixed executables, but I compared the US 1.4 exe to your patch to figure out what needed changing in the UK executable. This works, the game starts with dgVoodoo (it doesn't work …

Re: WIP versions

it would be interesting if he applies that in the future I didn't yet test remastered RE3 but it indeed seems to be bad texture tile shrounding. But, it's very hard if not impossible to recognize what polygons are 2d and what are 3d. peixoto may help you with that also testing with Need for Speed: …

Re: WIP versions

Resident Evil 3/Biohazard 3 Sourcenext (2006) with the restoration patch this port uses DX9 and it supports resolutions up to 1600x1200 -Texture filtering and Antialiasing doesn't work well, it has lines all over the scenarios. -Wobbly and warping models, something that was fixed on this port, but …

Re: WIP versions

Resident Evil 3/Biohazard 3 Sourcenext (2006) with the restoration patch this port uses DX9 and it supports resolutions up to 1600x1200 -Texture filtering and Antialiasing doesn't work well, it has lines all over the scenarios. -Wobbly and warping models, something that was fixed on this port, but …

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