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Re: WIP versions

Dege, i did more tests with WCIV The Win95 Patched version(DOS) version still has the same black screen menu flickering and resolution problems, But it works Flawlessly with Sol's DDhack with the -i command line activated(Direct Draw rendering uses this command line) as for the GoG DvD version, HCI …

Re: Need tips on Dark Forces graphics config

he's probably working on rebuilding the entire game for a moddable source port as he did with Doom64EX Powerslave he pretty much confirmed on twitter and on /doom/ that it will feature everything from all 3 ports, including enemies and such, it will be a new game. as for M210, he said that he wont …

Re: Need tips on Dark Forces graphics config

DarkXL isn't suggested or recommended because it was never finished no thanks to scope-creep and so many years of being closed-source and unfulfilled promises. im using DarkXL too, it isn't perfect but it fits the quota. Also i would love to see a working source port for this game, but then kaiser …

MechWarrior 2 on 8.1 and onwards

in Windows
pretty much this, there's a way to make it work from 8.1 x64 an onwards that isn't MechVm with DosBOX? i even considered using a virtual machine but PCem drains my old i3 3.4, the Mech2 the executable works perfectly but when you start a mission with Win95 compatibility it crashes, also the videos …

Re: WIP versions

here's the debug with WCIV, i need to alt+enter every time when i change menus. also i included the internal logs too Filename dgvoodoo.log File size 13.87 KiB Downloads 63 downloads Filename dwrap_debug.txt File size 110 Bytes Downloads 65 downloads Filename debug.txt File size 76.79 KiB Downloads …

Re: WIP versions

So i Tested it with the Non DvD release of Wing Commander IV and the same bug persists, Black Screens on the menus that works only when i Alt+Enter to windowed mode Menu screens are screwed up, cutscenes with internal player activated resizes to 320 screen, even with alt+enter its still fubar Wing …

Re: WIP versions

@Deffnator: Hi! I never tested this game, so for the time being, I cannot say anything about the problem. I guess it's the usual GDI/DDraw interop which is currently not fully supported in dgVoodoo, that's why videos don't show up in many cases. Or they do, in wrong size (for example, they are too …

Re: WIP versions

hi everyone! its my 1s post here, and i don't know where to post it, but its heavily related to Dege's stuff and it may be useful for other DDraw games. Wing commander IV has a bad historic with DGvoodoo2 due to its video player and even the patched version for gog, but i ended up tinkering here …

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