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Re: FastDoom 0.4. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Looking at that video, one curious thing to me is that the vertical strips of sprites are not all the same width. Some are 1 pixel wide, some are 2, and some appear to be 3. Not an expert on the Doom engine myself, but don't the spans also need to be rendered at original quality, not just the …

Re: FastDoom 0.4. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

As a quality-of-life improvement, is there a way to render enemies and items at a higher quality than the walls? At potato quality, enemies (particularly when somewhat far away) can see the player and attack, but the player can't fight back because the enemy is indistinguishable from the environment …

Re: Espejo (x86 emulator)

Speaking as someone who has written an emulator, kudos on making an emulator of a complicated machine that actually runs some real software. Are you using Nuked OPL3 for your Adlib emulation? Nuked is the gold standard for accuracy. Does your MPU-401 implementation just pass the MIDI along to the …

Re: New sound card project: AWE64 Legacy

It's very difficult to exactly describe FPGA and I've yet to hear anyone come out with a brilliant definition. If you call it emulation you don't do it justice, and if you call it real hardware you may be kind of right in spirit... but absolutely incorrect :) I have a MiSTer and people have asked …

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