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Re: IRC channel recommendations, and maybe a VOGONS IRC?

https://en.wikipedia.org/wiki/Comparison_of_Internet_Relay_Chat_clients Ah, I should have been much more specific! Sorry. I’m looking for a good client for Windows 95 and 98. So far I have found an old version of mIRC that does not require registration, and I can connect, but servers complain about …

Re: Cut & Paste in DOSBox (03-20-2019)

Copy/paste to and from a virtual system is probably not a trivial task to implement anyway... In order to do that, the host system must understand concepts like text fields or file managers inside the guest. In virtualization software like VirtualBox or VMWare, this is achieved with a special …

Re: DOSBox Feature Request Thread

For example, when hq2x is used (even with the forced option), selecting video mode 800x600x16 in the original GTA causes Dosbox to print a message "Scaler can't handle this resolution, going back to normal" and the game is not scaled. Looks like an arbitrary constraint to me. The relevant constants …

Re: DOSBox Feature Request Thread

Aren't those based on bilinear interpolation? Bicubic or Sinc should provide somewhat better results. Yes, and bicubic is indeed vastly better for photographic interpolation, whereas for pixel art I consider both methods equally useless. Bicubic interpolation is much slower and it may be difficult …

Re: What will we do when IPv6 is fully adopted?

IPv4 won't be going away anytime soon. IPv6 adoption is not progressing too quickly, and many, many legacy systems still depend on IPv4. You can always use a network bridge between your IPv4 client and the IPv6 network. This. There are translation mechanisms that allow IPv4 clients to remain viable. …

Re: DOSBox Feature Request Thread

Not sure if anyone else is interested, but bicubic and/or Sinc/Lanczos based scaling would be interesting too. Is the blurring that you get with the overlay , ddraw , and opengl outputs not enough for you? What is the reason for blurring sharp images? Aren't those based on bilinear interpolation? …

Scalers and supported resolutions

Is there any documentation available about the resolutions that are supported by each scaler option? As you may have noticed, the scalers are not always used and this apparently depends on the current resolution. Adding "forced" to the scaler option will enable the scaler for all supported …

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