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Re: dgVoodoo 2.6.x and related WIP versions

Divine Divinity (Steam - 1.06A current latest version) appears to have bad color depth handling. Uses ddraw. https://i.imgur.com/CuShOAT.png Tested with every version of dgVoodoo 2 and it appears to be an issue with v2 since 2.41. (dgVoodoo2 2.3 works properly for the coloring.)

Re: Diablo 1 - Flashing Windows mouse cursor

dgVoodoo appears to attempt to force hide the mouse from what I could see happening on a D3D8 game as well. I created a plugin for my personal projects to avoid this by hooking SetCursor and forcing it back to a standard arrow when desired to deal with this for my users that land up using dgVoodoo. …

Re: Memory Leak On CreateStateBlock (D3D8)

Hi! Yes, thanks for the feedback, I'm aware of that. That ugly leak is present in the latest release (2.55.4) but I fixed it months ago in the WIP (work in progress) releases. I didn't plan any further releases for 2.55 but if it's a serious issue in practice then I could release 2.55.4.1 with the …

Memory Leak On CreateStateBlock (D3D8)

Hello, fellow developer here wanting to report a bug I am noticing with some of my personal software. While users of my modifications are using dgVoodoo they are experiencing high memory usage and crashes due to a memory leak. I got dgVoodoo to confirm the issue and am able to reproduce it both in …

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