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Re: Road Rash '96 - MIDI Error

in Windows
The actually opened/active port has to implement this since the first parameter you have set when you call midiOutSetVolume is the port handle returned by midiOutOpen or the device ID of the selected device. If CoolSoft Midi mapper is installed both the default port handle and the default device ID …

Re: Road Rash '96 - MIDI Error

in Windows
Probably since there's no real use of this function now, thus he didn't implement it. Coolsoft has to implement the function. That's it. Coolsoft could implement it in VirtualMIDISynth, but if you are using Coolsoft MIDI Mapper + LoopMIDI + Falcosoft MIDI Player and Sound Canvas VA, which of the …

Re: Road Rash '96 - MIDI Error

in Windows
Hi, Although I do not have this exact game to test with I'm 99% sure that the problem is not 'mixer' related per se but the problem is the missing support for the midiOutSetVolume function. https://docs.microsoft.com/en-us/windows/win32/api/mmeapi/nf-mmeapi-midioutsetvolume This function is never …

Re: Road Rash '96 - MIDI Error

in Windows
I needed some time and I used the MPU-401 on my Windows XP and it gives the MIDI error. But here, instead of music playing in race, it doesn't play but plays again in menu. This is looking hard. If two facts constitute proof, we can say that Road Rash doesn't recognize external synthesizers (I had …

Re: Road Rash '96 - MIDI Error

in Windows
I tried the game now and there's not a solution, skipping the error isn't possible since it isn't an excepton. Reading Silanda's comment I come to understand that the game tries to look for a MIDI volume mixer, which was present in Windows but non-functional in games since Windows Vista when every …

Re: Road Rash '96 - MIDI Error

in Windows
I searched for the game's issues on Coolsoft website and it seems they assumed the issue would be fixed in the new update, but it wasn't. I uninstalled MidiSynth for this same reason. I should try if the game runs into some exception error and if they can be skipped... @BEEN_Nath_58, I hope you …

Road Rash '96 - MIDI Error

in Windows
Hi, as the title suggests I would like to discuss this famous problem affecting the Road Rash game released for Windows 95 in 1996. Using Coolsoft MIDI Mapper + LoopMIDI + Falcosoft MIDI Player (+ Sound Canvas VA) in Windows 10/11, when starting a race, "MIDI Error" will be displayed. Despite this …

Re: indirect sound

in Windows
I don't know, this is beyond my knowledge. I just know that we have to wait for the release of OpenAL Soft 1.22.0. At that point, maybe, DSOAL will be updated to use the new EAX implementation.

Re: indirect sound

in Windows
This is a conversation with the developers some time ago: eaxefx_dev: "First mention of OpenAL was in EAX 2.0 SDK. You won't find anything about OpenAL in EAX 1.0 SDK." me: "Thanks for the reply. So will EAX 1.0 not be added in OpenAL Soft?" openalSoft_dev: "Not unless there's an old OpenAL app that …

Re: indirect sound

in Windows
lowenz wrote on 2022-02-20, 15:44: Not the EAX support, the LEGACY EAX support, the deprecated one. I can't understand... What is LEGACY EAX support? OpenAL Soft implements EAX 2-5, called "deprecated EAX extensions", "deprecated" because EAX is long dead.

Re: About Roland Virtual Sound Canvas 3

I didn't know about these patches. I managed to apply them now, but one way or the other, the VSC is no match for the SCVA. As an example, the choir you can hear in Doom's E1M8 is a mere shadow of what it should be with VSC. Is there by any chance also a way to increase default polyphony in the VSC …

Re: indirect sound

in Windows
There's no more the "legacy" EAX option in cmake configuration file, only the one used by EAXEFX. If you build the binaries you will not get EAX by soft_oal.dll only. No problem using it with OpenAL32.dll provided by eaxefx. I don't understand what you're saying 🤨 It now appears active by default, …

Re: About Roland Virtual Sound Canvas 3

The old VSC VST that is freely available can use the SC-55 instruments, but it has to be patched/hacked to get them. https://www.vogons.org/viewtopic.php?t=36140 https://www.vogons.org/viewtopic.php?t=64956 It is simply using the SC-55 VSC samples (which are identical to the Microsoft GS Wavetable …

Re: Far Cry

in Windows
This is the Far Cry 64 bit log file. EAX is working?? I tried Level 2 Carrier with OpenAL Soft's reverb set to "boost =+12" (to be sure I hear it) and the reverb is there! So is EAX actually working with Far Cry 64 bit?? From my ears it would seem so (I also think the log file confirms this).

Re: Far Cry

in Windows
From the log file. Often reverb with DSOAL is inaudible, ALchemy seems to be the equivalent of "boost = +12" in DSOAL/OpenAL Soft. Also in this game EAX is poorly designed but still DirectSound3D should work now. EDIT This is what solved the problem: https://github.com/kcat/dsoal/commit/ …

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