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Re: Occasional/Random Stutter

ripsaw8080 wrote on 2020-10-09, 19:42: Disable vsync, unless that's what you meant by "adjusting" it. OpenGL output with vsync enabled is known to cause stutter. That is what I mean. That doesn't work either, as I've had vsync disabled by default. And yes, I've tried with it on and it yields the …

Occasional/Random Stutter

Recently, for some reason, there's this occasional but very noticeable stutter in the video, audio, and MIDI. I've tried pretty much everything suggested online but it's not working. The only solution I've found is switching from OpenGL to a different output which fixes the problem. The thing is, I …

Re: Issues with Hexen II (software mode)

...you just call me a crazy purist? You want to play a 1997 3D game in software mode in legacy resolutions, so purist fits. Crazy because I think your opinion is crazy, but you know, everyone thinks that of others opinions so you really shouldn't care. At any rate, maybe focus on the part of my …

Re: Issues with Hexen II (software mode)

I cannot test it now, but doesn't the game initialize DDraw through OLE (instead of direct access) so you have to hack the proper Windows registry to make it usable with dgVoodoo I thought about mentioning that was one of the ways I tried to break it. It's not that. Another way I tried breaking it …

Re: Issues with Hexen II (software mode)

Firtasik wrote on 2020-04-15, 19:43: https://github.com/narzoul/DDrawCompat/releas … ag/experimental DDrawCompat works fine here (even with DWM8And16BitMitigation). That seems to have fixed the color issue, thanks a bunch. Now I'm curious as to how I can also get those legacy resolutions working.

Re: Issues with Hexen II (software mode)

Before doing that, it's worth to look into the .exe (or dependent dll's in the game folder if there are any) to see if DDRAW.DLL is there. If it is, then it's likely load DDraw directly instead of via OLE. Well it didn't come with ddraw.dll, but I put the one included with dgVoodoo in there to no …

Re: Issues with Hexen II (software mode)

Dege wrote on 2020-04-15, 17:39: I cannot test it now, but doesn't the game initialize DDraw through OLE (instead of direct access) so you have to hack the proper Windows registry to make it usable with dgVoodoo? Not exactly sure, but I'm willing to try that if it's worth it.

Re: Issues with Hexen II (software mode)

Firtasik wrote on 2020-04-15, 16:17: Hexen II v1.11 demo. No watermark here as well. […] Show full quote Hexen II v1.11 demo. No watermark here as well. To remove those colors: In HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers delete h2.exe …

Re: Issues with Hexen II (software mode)

ZellSF wrote on 2020-04-15, 06:58: Works fine here. Can't even figure out a way to break it. Is ddraw.dll in the same directory as h2.exe? Are you sure it's loaded (do you get the dgVoodoo watermark)? Yeah the watermark doesn't even show up when I tried it. And yes, I do have the ddraw.dll file in …

Issues with Hexen II (software mode)

in Windows
I've been trying to get the software version Hexen II working but it has this rainbow effect. My guess is that it has something to do with the color depth and DirectDraw. I assumed that dgVoodoo would be enough to remedy the issue, but it seems like this isn't the case. It didn't even add back the …

Issues with Hexen II (software mode)

I've been trying to get the software version Hexen II working but it has this rainbow effect (seen below) https://www.vogons.org/download/file.php?mode=view&id=80598 My guess is that it has something to do with the color depth and DirectDraw. I assumed that dgVoodoo would be enough to remedy the …

Re: [DISCORD] DOSBox Deathmatch Club!

Very cool! Can folks coordinate with eachother to play any game that supports IPX (or just the supported set for now)? I didn't realize just how many DOS games came with IPX support.. Here's MobyGames' list (308 entries!): https://www.mobygames.com/attribute/sheet/attributeId,82/p,2/ Also curious …

[DISCORD] DOSBox Deathmatch Club!

So recently I've been working on putting together a DOSBox gaming discord since there aren't enough places that properly offer the opportunity to play with other people. DOSBox for the most part has been something that has a niche appeal for most people, but I've made patches for several Steam …

Re: We Need to Preserve the Vanilla Quake Experience for Modern Systems

in DOS
Well neither does running it natively, it's why it has that MPATH interfacing for q95.bat to give it TCP/IP. neozeed once made WattTCP DOS Quake ports to alleviate this issue under DOS. For DOSBox, have a build with the network passthrough patch and it should work. I just downloaded that build from …

Re: We Need to Preserve the Vanilla Quake Experience for Modern Systems

in DOS
hail-to-the-ryzen wrote: Quake in DOSBox or version 0.65 of TyrQuake with software renderer. Latter runs Arcane Dimensions mod in that configuration, including in Windows 95 if compiled for it. The issue is that DOSBox Quake doesn't have support for NetQuake servers that run in Windows as far as I …

Re: We Need to Preserve the Vanilla Quake Experience for Modern Systems

in DOS
Winquake is a vanilla quake too and did support 320x200/640x400. Often those modes don't show up on modern video card drivers, but some do still have them (Intel HD for example) and this aspect ratio stuff... stock quake always strictly calculated a 320x240 4:3 aspect FOV, and sure quake's software …

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