Re: Possibility to write OPL3 sound driver for protected mode games
Posted on 2023-02-07, 04:36
That's cool! is it possible detect & switch to the module at runtime (support QEMM & the module both)? I was thinking about support different EMMs but not yet starting that. Sine this module almost have the same API like QEMM so I guess only tiny portion need to be adjusted, like detection/entry …