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Re: Windows 98 DirectX Framerate Limiter

in Windows
interesting, if you copied all files from dxfpscap_20200915.zip to the sdata folder, try deleting "ddraw.dll" from it. I guess win9x is trying to load wrapper twice. if this doesn't work, look for fpscap_0.log in sdata or the parent folder, and upload here I can investigate more! thanks -dc Both …

Re: Windows 98 DirectX Framerate Limiter

in Windows
I just wanted to say thanks for this - I just tried it out with Shadows of the Empire on Windows 98SE and it seems to work rather perfectly. It seems to have proper frame pacing as well at 30, which is not necessarily expected given the AGE of the APIs here. How exactly are you doing this so well? …

Re: Windows 98 DirectX Framerate Limiter

in Windows
hi, I've written a small amendment to a directx wrapper project to allow for capping of frame rates of any <= DirectX 7 3D games I wrote it specifically for a play through of Star Wars Shadows of the Empire on an old Windows 98SE machine, which has a rather overspec'd Geforce Quadro FX 1000. check …

Re: Windows 98 DirectX Framerate Limiter

in Windows
hi, I've written a small amendment to a directx wrapper project to allow for capping of frame rates of any <= DirectX 7 3D games I wrote it specifically for a play through of Star Wars Shadows of the Empire on an old Windows 98SE machine, which has a rather overspec'd Geforce Quadro FX 1000. check …

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