Re: Recommended specs for Doom Engine Games
Posted on 2005-02-02, 13:54
It supports NAM if you tinker with it....just rename the NAM.grp to DUKE3D.grp and watch in amazment! :lol: Game looks nice in Ploymost.. As for Duke3d...I ran it with a normal core (dynamic doesn't work) and about 34000 cycles. Adding frameskipping can help too. I wouldn't play duke3d like that …