Re: Patch for OpenGL fullscreen bug
Posted on 2013-07-17, 11:23
What I have done in my own DOSBox build is this: - when dosbox changes resolution, I create a "bitmap" in memory (well, just a char buffer), initializes is to all zeroes (with memset), and uploads to the dosbox opengl texture using glTexture2D - causing the entire texture (including the parts …