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Re: Direction for future development

I think he is talking about static recompilation. It is possible in theory, as long as there is no self-modifying code around, but it is quite a lot of work in case of x86 architecture. It may actually work for some games. Overall, the technique is practically unrelated to DOSBox -- there may be …

Re: Kings Quest 6 problems with intro

Checked the Second Reality, does not look that different before and after the patch for me. The smoke part definitely flickers but it does that in unpatched build as well. I am more concerned about a kind of palette glitch just before the starship (or whatever it is) scene in the beginning, but it …

Re: Kings Quest 6 problems with intro

Oops, a little problem. There was a later change that rendered my patch non-functional. In file vga_draw.cpp, line 354: // VGA_DrawPart(vga.draw.parts_lines); PIC_AddEvent(VGA_DrawPart,vga.draw.delay.parts/2,vga.draw.parts_lines); //Else tearline in Tyrian and second reality After applying the patch …

Re: Kings Quest 6 problems with intro

Oh, I am perfectly aware of that. There were some significant changes in rendering introduced after 0.58, one of them broke KQ6 intro and a few other games. My patch changes rendering timings so those work properly. I don't think it introduces any artifacts but jury is still out waiting for …

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