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Re: King's Quest 6 CD Intro

I tried using DOSBox 0.61's SDL.dll will the new version. No effect. (Although I doubt SDL could actually predict future frames). Disabling the sound also disables the intro (it switches to displaying text only, no movie). Tried different sound card drivers. Again, no effect.

Re: King's Quest 6 CD Intro

Yep. All identical. If I'd have to make a guess as to what's happening, it'd be the following: the video decoder decodes several frames of video ahead of playback, storing them in off-screen video memory pages (unlikely, since this would require 64k of video memory per frame and it's decoding at …

Re: King's Quest 6 CD Intro

That patch is for the Windows version only. The intro video does play properly with 0.61 (sound is messed up, though). 0.62 and later exhibit the problem I'm experiencing. (I was testing with 0.63 and CVS before). I'd be glad to go bug-hunting myself, but I have no idea where to look for this type …

Re: King's Quest 6 CD Intro

I have tried 3,000..25,000 cycles to no effect. The result is identical. I don't really see how it could be CD-ROM related since I copied the whole thing to hard drive. Just for good measure, I also attempted to play it from CD, but no effect. Does the same if I copy the whole thing to a 350MB RAM …

King's Quest 6 CD Intro

Although the KQ6CD game works quite well, the intro movie seems to randomly display frames that shouldn't be played yet. This results in very jerky playback. I vaguely seem to recall this hapenning under true DOS as well on certain configurations, so it might not isolated to DOSBox, but I was hoping …

Re: Top 5 games with your favourite music

in Milliways
Speaking of SQ3, I once used a Sound Blaster driver from QFG2 in it and heard Roger Wilco actually say "Where am I?" as a digitized sound. I'll try it again and make a recording when I can get my hands on such a driver. That sound effect was intended for the Amiga version. Check out the bottom of …

Re: Top 5 games with your favourite music

in Milliways
PC speaker music: tudididi di didi diiiiiiii tudidi di dyyyyyyyydidi tuditidididi dyyyyyyyyyyyy Good grief, I actually found myself humming that along. Best piece of music in a game for me has to be the closing theme of Sierra's Silpheed (the piece that plays during the credits when you've lost yet …

Re: Tandy Graphics Mode Artifacts

Yes, the screen not getting cleared is unrelated to the palette problem. In the function "FinishSetMode" in int10_modes.cpp, the video memory is cleared through a switch/case block. This doesn't have a case for M_TANDY16, though. I think this should be a case falling through to the M_CGA4 and M_CGA2 …

Re: Tandy Graphics Mode Artifacts

I found the cause for the palette bug. Thexder sets up the palette using a BIOS call: Int 0x10, AX=0x1002. DOSBox (in int10_pal.cpp, function "INT10_SetAllPaletteRegisters"), handles this by writing to its internal port VGAREG_ACTL_ADDRESS/WRITE_DATA (port 0x3C0). Since DOSBox 0.61, however, the …

Re: Tandy Graphics Mode Artifacts

The game works fine, but the colours are off. This is visible on the logo screen already. The "Thexder" logo is a sickly green colour. The corruption mentioned by GH is visible on the screen before the title that asks whether to use the joystick. Looks like a typical case of video memory not being …

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