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Re: SoftMPU 1.8 - Software Intelligent MPU-401 Emulator

First of all, thank-you for the prior response to my question about SoftMPU's use of buffering, bjt. I'm still wondering if it might be worth implementing a switch to bypass the customized SysEx buffering/handling, and treat it the same as "normal" MIDI data. An FB-01 really shouldn't be necessary …

(Ab)Using SoftMPU - Wireless Serial Multiport MIDI

SoftMPU's serial-port output feature allows for doing cool stuff that most (normal) people probably never think about, such as creating an inexpensive, "wireless MPU-401" link, through the use of commodity RS-232 transceivers and a serial-capable tone-generator/synth. I demonstrate exactly this, as …

Re: AWEstruck...

Nerves of Steel seemingly supports soundfonts for music. Completely crap game, but nice find, nonetheless. :) I've added it to the Wikipedia sandbox page I've been working on, concerning games with Soundfont support. Also, I've pulled the Final Fantasy VII recordings I'd posted above. FF7.sf2 has …

Re: Practical Implications of Disabling Windows' SysTray.exe

No, I already had all power-management features disabled. It very much seems to be the USB notification funcationality in the 4.10.2222 version of SysTray that is to blame. I did take a look at the Windows 98 SysTray version (4.10.1998), and while it, like the Windows 95 version, also lacks the USB …

Re: SoftMPU 1.8 - Software Intelligent MPU-401 Emulator

I see. So by default it's possible to connect (say) a MT-32 to the MU's MIDI out and drive it via the PC's serial port. Yes, exactly. Is this also possible with the Roland modules? I only have a SC-55ST (no MIDI out) so I can't test it. It is, but again, the MIDI OUT can't be independently …

Re: SoftMPU 1.8 - Software Intelligent MPU-401 Emulator

Sounds cool. Does the MU relay serial in to MIDI out by default, or only when specific ports are selected? Port 1 is assumed if a MIDI port message isn't specified, so the default MIDI OUT behavior (in a serially-connected configuration) is essentially that of MIDI THRU - the same MIDI data played …

Re: SoftMPU 1.8 - Software Intelligent MPU-401 Emulator

One really neat, lesser-known feature of Yamaha's XG-based MU modules is that they can be configured to act as 1-IN/1-OUT serial-attached MIDI interfaces, completely independent of the internal tone generator part(s). At present, this requires the use of Yamaha's Windows-based serial multiport …

Re: Project MPU (bringing MPU-401 BOBs back to life)

PeterLI wrote: Any regular DB25 25PIN serial cable will work. So that is convenient as well. 😀 The connection between the MIF and MPU is essentially a bus extension. Use a low-quality cable, or one longer than three feet, and you're asking for trouble. Ask Great Hierophant about his recent …

Re: grid pattern in FF7

speaking of the game presets though , are there any that work with Win2K? , Ive been trying to use the legacy game presets that came with the Win98 installation , but they can't be imported into Win2K (the drivers seem to demand .aup files, as opposed to .sea files) have any ever been made? or is …

Re: Practical Implications of Disabling Windows' SysTray.exe

Opened-up Systray.exe in a hex editor last night, and basically confirmed that it's completely unnecessary in my configuration. The Windows 98SE version (4.10.2222) enables the following system tray services: - Power Status/Notification - PC Card Status/Notification - Volume Control - USB Error …

Re: grid pattern in FF7

I have both an AWE64 Gold and an SB Live! installed in the same system. Despite the information you'll find to the contrary, the SoundFont support in Final Fantasy VII is compatible with both cards, without the need to either load the SoundFont bank(s) beforehand, or combine them, etc. What you will …

Re: Practical Implications of Disabling Windows' SysTray.exe

I've got no such pause. Whatever causes it is not inherent in Systray, meaning that scenarios exist in which no pause occurs. I imagine hardware differences probably need to be taken into account as well. In any event, here is at least one anecdotal account of the same "problem" (albeit, of a …

Practical Implications of Disabling Windows' SysTray.exe

I recently built a Windows 95 "gaming" system, and then ended-up having to upgrade to Windows 98SE to gain use of a USB-connected peripheral. One irritating "feature" of the upgrade is that, after the system boots into windows, I get a "working-in-background" mouse cursor for 3-5 seconds, after …

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