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Re: DOSBox-X branch

(BTW, why does DOSBox-X pick Direct3D as the default output when it doesn't even support it? Is D3D support in the pipeline at all?) Alas, v0.801 appears to be more broken to me than previous builds. For starters, I can't even use OpenGL for output without the emu showing its window for a nano- …

Re: KB3086255 backports Windows 10 security fix that disabled DRM

in Windows
Try megagames.com. Never had a problem with them and they've always seemed more respectable to me. I always use adblock though. I've mixed feelings on this issue. While it's regrettable that a lot of games will cease to work, Microsoft can't really leave a known, common, gaping security hole. …

Re: dgVoodoo 2 for DirectX 11

That sounds like something dgVoodoo 2 may never be able to do properly - see this post for a similar issue. In the meantime, have you tried the following settings for the game (using the dgVoodooSetup application)?: DirectX tab: "Application controlled fullscreen/windowed state" unchecked. General …

Re: dgVoodoo 2 for DirectX 11

Just another quick report. Tender Loving Care (Windows DVD-ROM version): This FMV game does not work on Windows 10 (or 8 I'd assume) due to graphic corruption in the game sections. Those work dgVoodoo, however, the bulk of the video plays back using MCI I believe (and in a separate, overlayed window …

Re: Windows 10 dwm.exe compatibility - Was It Fixed?

in Windows
I'm going to tentatively say that the speed issues seem to be fixed, on my system at least. Compatibility with games that have other issues doesn't seem any better though. EDIT: Scratch that. Things may have improved a bit but I still need the ACT fix. EDIT 2: While not perfect, it's definitely an …

NBA Jam TE and flickering

I'm not really asking for help with this post, rather I'd just like to highlight an issue for the benefit of the developers that may have been overlooked. This issue was brought up years ago with a supposed solution, but I'm mentioning it again because the solution is suboptimal and it's impossible …

Re: DOSBox-X branch

I tried both but neither worked for me sadly. The Extreme Assault demo (or the full game for that matter) demonstrates the problem. The demo's available here: https://archive.org/details/ExtremeAssault_1020 FWIW that demo acted strangely on my system when I tried to run the sound config from the …

Re: DOSBox-X branch

I've built the latest version of Dosbox-X but I'm having some issues with Soundblaster 16 emulation. Specifically, it doesn't seem to work in games that use the Miles sound driver (the one with setsound.exe). If I try to detect the SB16 all that happens is I get a few clicks and then a "No Device …

Re: .TBL files included with the S-YXG50

in DOS
TheBlackMIDIMasta wrote: Uhh, guys? If you don't know, then that's fine (I guess), but can you at least tell me? If someone reads the thread, has info, and wants to help you, they'll post. Otherwise it's safe to assume that no-one has an answer for you.

Re: Terminator: SkyNET Won't work with dos32a?

I've just tried this game with dos32a in 0.74 and a current SVN build. The results were strange. At first it worked, then it crashed out repeatedly with integer divide by zero errors, then I reinstalled it and it worked again. I'm slightly perplexed. One question though: what version of the game are …

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