Re: DOSBox-X branch
Posted on 2015-09-28, 16:17
(BTW, why does DOSBox-X pick Direct3D as the default output when it doesn't even support it? Is D3D support in the pipeline at all?) Alas, v0.801 appears to be more broken to me than previous builds. For starters, I can't even use OpenGL for output without the emu showing its window for a nano- …