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Re: V.G. Custom graphics corruption

in Windows
Hmm, weird. Unfortunately I can find virtually no screenshots online, and no video of it running on old hardware. Two shots show up on Google image search that look correct, so it looks like someone had it running correctly at some point. It's just bizarre that the game seems to be using the palette …

Re: InstallShield Wrapper

in Windows
Is there any chance of supporting Installshield SDK edition? The version number given by the files in the one example of this I've tried is 2.20.913.0. Replacing the original setup files with the ones from the wrapper for Installshield 3 seems to work, as long as I make a small hex edit to the setup …

Re: V.G. Custom graphics corruption

in Windows
I just thought I'd point to this video on Youtube (not mine), as it displays the problem: https://www.youtube.com/watch?v=zeiiIRsa7HU The video's fuzzy but the problem's really clear around 2:30.

V.G. Custom graphics corruption

in Windows
Due to its pornographic aspects, this is a fighting game that I was loathe to ask about, but the problem I've encountered intrigues me. I've found a remedy but I do not understand why the problem exists in the first place, and I haven't seen anything else like it. In short: the character, effect, …

Re: NVidia Demo Dawn Ultra Texture Bug

in Windows
This is obviously a driver bug, probably with regards to something the lighting or skin shader's doing, as it used to work fine. Report it to Nvidia, they fixed a bug that occurred in the New Dawn demo that I reported on the 780 Ti when it was first released.

Defcon 5 freezes

As per the title, the game Defcon 5 by Millennium Interactive is being a little problematic. Not very often (I've been able to play through it a few times without crashes, which makes it quite hard to test), but it occasionally freezes as you navigate the VOS computer interface. Tested on 0.74, Daum …

Re: DOSBox-X branch

Hi. I've got two questions, both of which may just be because of my lack of knowledge but I'll ask them anyway. Excuse me if these have already been answered and I just didn't see. Firstly, does this still compile in Windows using MinGW, because it's just not happening for me? A lot of "not declared …

Re: dgVoodoo 2 for DirectX 11

Just another report from me: Star Wars Episode I Racer: The game works fine with two imperfections. The sun or suns in the backgrounds of the stages are visible in front of solid objects that should be in the way. This looks like some kind of Z-buffering issue, which isn't really a surprise with …

Re: dgVoodoo 2 for DirectX 11

If I remember right, pixel center is at .5 in Glide (and so for a 3Dfx card) and .0 in D3D. So, is it possible that this game was developed on a 3Dfx hw of which driver wasn't compliant to D3D in the respect of D3D rasterization rules? Yeah, that could well be it; a little digging through old …

Re: dgVoodoo 2 for DirectX 11

- Badly aligned text; don't know what to do with that, the wrapper works according to the rasterization rules of old DX (like native nVidia drivers, I got the same with it) Did it work right with old hardware? I do have XvT but I honestly don't remember playing it since I started using Nvidia …

Re: USB joystick for DOSBox

My old stick was a F.L.Y 5 and to be honest I wasn't too impressed with it. It looks cool, it folds up, it has twin throttles, but it has one major issue: the spring is too stiff. Personally I think it needs too much effort to move the stick away from the centre position, and this makes fine control …

Re: dgVoodoo 2 for DirectX 11

This happens in D3D or Glide mode. A little research suggests that the game generally has this problem on Windows XP and later. There's supposed to be a hex edit fix but it doesn't work properly for me unless I'm using native D3D at 640x480, and the only other solution is to use Nglide 1.02, which …

Re: dgVoodoo 2 for DirectX 11

Another quick report. Rogue Squadron: No in depth testing here but the game appears to work in D3D mode, with one snag. The launcher does not recognize D3D modes as available if dgVoodoo is used. The mode has to be selected and the dgVoodoo files added afterwards. I was mistaken, sort of. After a …

Re: dgVoodoo 2 for DirectX 11

Another quick report. Rogue Squadron: No in depth testing here but the game appears to work in D3D mode, with one snag. The launcher does not recognize D3D modes as available if dgVoodoo is used. The mode has to be selected and the dgVoodoo files added afterwards.

Re: dgVoodoo 2 for DirectX 11

Just a couple of updates on my experiences based on the latest release: Bridge Commander: Some textures are missing and/or the lighting seems screwed up (too dark, like some lights are missing), the viewscreen still has a ghosting problem where anything displayed over it (e.g. mouse cursor) isn't …

Re: dgVoodoo 2 for DirectX 11

There are still a few problems with Jedi Knight. When using the -windowgui option (which Steam does automatically) the game crashes very often upon entering the game menu with the fault caused by dxgi.dll. Also the game crashes when you select one of the higher resolutions in software mode. I'm …

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