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Re: What it is like playing Half Life 2 at 16K (16 4k monitors)

in Milliways
Pretty much showcases how important UI scaling is. We will have 16K monitors one day, but Half-Life 2 will look sort of bad since it needs to run at most at 1920x1080 to get a reasonable UI size. Lots of games being released today are terrible at 4K because they don't do proper UI scaling. I have to …

Re: Heretic II on Windows 10

in Windows
Have you tried killing all background processes that do not belong to Windows? Can you make a list of all the background processes running on your computer so we can verify? Edit: A quick examination of your post history reveals you have a Sound Blaster, so my main suspect would be one of the …

Re: dgVoodoo 2 for DirectX 11

Hi, I can't download v.2.54 from the website. Browsers tell me the file is "dangerous" :dead: Seems a false positive to me. Should I deactivate my firewall? BTW, this thing is great, I'm managing to play Donald Duck Goin' Quackers vith v. 2.53 almost without issues (except for fmvs, which don't run …

Re: WIP versions

@Dege I see you added 'ExtraEnumeratedResolutions' which is great but can you add something like 'DisableDefaultResolutions' to disable all default system modes so game will only see custom list of resolutions ? Yes, but why would the be useful? :) I can't think of any at the moment, but games that …

Re: dgVoodoo 2 for DirectX 11

What use cases do you have that requires mixing using the GUI and editing the text file? There shouldn't need to be specific use cases that "require" mixing the GUI and manual editing for it to be a desirable feature. It's just a nice feature and users have come to expect that, if a program uses a …

Re: dgVoodoo 2 for DirectX 11

franpa wrote: Yeah, so why does it overwrite it with a binary version? What purpose does that serve other than to make you reliant upon the GUI for any changes you want to make? What use cases do you have that requires mixing using the GUI and editing the text file?

Re: dgVoodoo 2 for DirectX 11

It's in binary though D: why does the CPL program write it in binary? What is wrong with human readable language like English!? I know it can read plain text and binary config files, why does it write binary files in the first place though!? Unless you're a crazy Japanese developer (Japanese devs …

Re: dgVoodoo 2 for DirectX 11

Learning to read complex wordy documentation is a pretty essential life skill. Telling people to practice it on something that's not harmful to screw up is actually a good idea. If you're ever tasked with writing the documentation for a company product and your employer tells you that it's too …

Re: dgVoodoo 2 for DirectX 11

Dege: have you considered making adding a profile in dgVoodooCpl.exe automatically copy over relevant DLLs? That's an elitist attitude. There's no reason why someone who has never used a wrapper before couldn't learn. When you're new to something, complex, wordy instructions can be overwhelming. …

Re: WIP versions

Tried C&C95 again. It still has performance issues with menus and scrolling some directions ingame. Works perfectly with cnc-ddraw, maybe it needs some hacks you don't want to implement, but could you take a look? Anyway, it's a 640x400 game with a 4:3 aspect ratio so I set ScalingMode=Stretched_4_3 …

Re: dgVoodoo 2 for DirectX 11

I edited my previous post to better explain the issues. If you don't care about Firestorm than you can use the "ie ddrawfix" wrapper and enjoy the base game content. You should try ts_ddraw if you haven't. I didn't notice any issues with it and it was noticeably better than using ie_ddrawfix/ …

Re: dgVoodoo 2 for DirectX 11

Tiberian sun worked for me on an earlier version (haven't tried the latest) though I would rather play it with ts_ddraw because I got some performance issues with dgVoodoo2. What graphical oddities are you talking about with existing wrappers? I found the last time I played Tiberian Sun to be a …

Re: WIP versions

Populous D3D render is very prone to crashing at startup in newest WIP, works fine in 2.54. For whatever reason the WIP works with Win95 compatibility mode, but 2.54 doesn't need it. And yes I double checked that all tests were run with stock dgVoodoo2 configuration.

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