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Expendable - Works perfectly

Expandable's configuration program needs compatibility mode with dgVoodoo 2 (not natively, weirdly enough) The Expendable EMBM Patch crashed dgVoodoo2 for me once but I can't reproduce it. Otherwise works nicely with resolution forcing which means you can play this game at higher resolutions without …

Re: The Wrapper Collection Project

in PC Emulation
Interestingly, combining QindieGL and Universal Resolution Changer works. Here's Heretic II running at 2560x1440 with the UI sized at 854x480. There's some minor glitches but it's still better than the other alternatives for playing Heretic II: Heretic2 2017-02-02 01-04-23-71.jpg No such luck for …

Re: WIP versions

Hi Dege, Thanks for the new WIP29 version. Is it possible to add an "FPS Counter display" as an option to control panel? Also, do you have any plans to implement directx 9 support? I am asking because "Beyond Good and Evil", a classic Directx9 game, is having graphical glitches/compatibility issues …

Re: dgVoodoo 2 for DirectX 11

Any chance you can look at Advent Rising, Dege? It works in dgVoodoo2, but there's some black flickering in the intro. More importantly, like playing it natively, it has no shadows. Shadows supposedly only ever worked on select hardware so it's probably doing something weird. And again pretty please …

Re: Giving windows Vista a second chance

in Milliways
7 is a little more than a service pack for Vista, it added a bunch of new stuff, removed some stuff, and rewrote a bunch of stuff to make it preform better. Compare the new features in Vista vs the new features in 7. One is clearly a major new OS release, one isn't. Marketing really does not have …

Re: dgVoodoo 2 for DirectX 11

I have on question. I have readen the readme but I don't understand what means ISF (integer scale factor) in resolution options? What are the differences betwaeen max FHD and max FHD ISF? Maybe is that my english is limited. Thanks. Integer scale factor means it will only scale in even multiples. …

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