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Re: Firefox-like browsers and excessive writes re:SSDs

in Milliways
It'll take at least 25 years for daily 10GB writes to wear down a good SSD. People are way too paranoid about reducing SSD writes. By the time you will wear down a SSD by Firefox use, it will be severely outdated. The time you spend trying to reduce SSD writes is really better spent elsewhere. Your …

Re: Firefox-like browsers and excessive writes re:SSDs

in Milliways
It'll take at least 25 years for daily 10GB writes to wear down a good SSD. People are way too paranoid about reducing SSD writes. By the time you will wear down a SSD by Firefox use, it will be severely outdated. The time you spend trying to reduce SSD writes is really better spent elsewhere. Your …

Re: dgVoodoo 2 for DirectX 11

Seconding the request for you to look at Shadows of the Empire. dgVoodoo2 is (even with that issue) currently the best way to play that game on high-res monitors. Stuff you probably don't want to look at yet (either because I have a feeling they use GDI interaction or weird hacks), but just saying …

Re: CD audio missing - my research

in Windows
Try the attached files, just rename winmm_mciclose.dll or winmm_nomciclose.dll to winmm.dll and put a music folder with the tracks in track01.ogg, track02.ogg format. It's this compiled: https://github.com/rkkoszewski/ogg-winmm/

Re: CD Audio emulation

in PC Emulation
I do not want to use CD images. I want my MP3s and OGG files to play instead of the audio CD. When the game attempts to play a CD audio track, i want it to play my MP3 file. I know its possible with CD images, but ISOs take up too much space and cant be modified easily to change songs. Two options, …

Re: PBA Bowling 2 - cannot get this thing to run! Please help

in Windows
how's it look under dgVoodoo2? Same rendering glitches you get with hardware t&l. I wonder if detection of a new GPU somehow resets it, but the config program crashes with dgVoodoo2 so hard to check. Too bad, because the game could benefit from forced resolution (it's limited to 1600x1200) and AA ( …

Re: Dark Earth - DDERR_OUTOFMEMORY error

in Windows
Thanks, but could you be more specific how to use it? I read on their page that it not working with too many programs.. I have installed it, used default configuration, i got black screen, but sounds and keys are working.. It should work with the default configuration, if it doesn't maybe there's a …

Re: dgVoodoo 2 for DirectX 11

stranno wrote: Digital Foundry recommending dgVoodoo for MDK 😀 https://www.youtube.com/watch?v=_LbIJdGNQfA Also says to use dgVoodoo2 because it emulates a Voodoo card for Direct3D, which I don't think is correct? Got to stop with the misleading names, Dege 😜

Re: Devastation

in Windows
Windows 10 introduces a lot of new compatibility problems with old games and dgVoodoo2 should be the first thing you try to resolve them. It requires a DirectX 11 GPU, but if you're going to be playing old games on Windows 10, investing in a DirectX 11 GPU will be well worth it. If you don't have a …

Re: Whats a good format to have music in?

in Milliways
Your audio collection should be in flac, but you should transcode it to a lossy format for playback on limited storage devices: you really won't hear a difference in 99.9% of cases. I use high VBR AAC, but can't remember why. Having your collection in a lossless format (flac), means you'll never …

Re: dgVoodoo 2 for DirectX 11

Stunt GP - Rendering issues in D3D mode. Glide works fine. Sorry for hijacking the thread, but what OS are you using? Neither D3D nor Glide mode works at all here on Win10 64 bit. Works fine here (Win10 64-bit). Maybe copy protection, try finding a crack. Anyway, some screenshots, first off Z Steel …

Re: dgVoodoo 2 for DirectX 11

Shadow Company - Left for Dead: Resolution forcing and antialiasing works, natively the game is limited to 1600x1200 (1280x720 widescreen works) and UI gets ridiculously tiny at 1440p/4K (well it would get if you hacked the executable to ru at those resolutions). dgVoodoo2 solves both issues. Donald …

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