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Re: Choppiness on Blood

Games that use palette tricks are hopeless on ATI cards because they don't implement glColorTableEXT. You can try setting IgnorePaletteChanges to 1 in OpenGLid.INI, but that will lose the lighting effects. Its a real pain. Not sure what to do. I think I could implement it with pixel shaders, but …

Re: Glidos 1.31/132 TR1 capturing problems

I think Gambit37 and I have discussed this before. We can use link files in the texture packs, so that all the game versions can be handled with a single texture pack, but without needing multiple copies of the overriding textures. As far as I know it is the differnce in level data that causes this. …

Re: Glidos & 3DFX Cards

I've only skimmed through this thread, so I may be wrong, but it sounds like you aren't using the Glidos "Start game" button to start Carmageddon. If so, you may be getting the wrong Glidos settings for the game, which may slow things down. If the "start game" button isn't working then you may need …

Re: Lara home-3

TR1 works on most computers, unchanged, although you might need VDMSound to get audio working. There was a period when many XP graphics drivers had broken VESA support, but that's no longer the case.

Re: Lara home-3

You have no Glidos reg :shocked: We must fix that. I'll contact you by private message. :happyhappy: By the way, the current version of Glidos supports a more convenient layout for texture packs. You can have a mapping file which maps the strange fodler names to nicer ones that you can chose. When …

Re: "Read Faliure" when trying to use GliDos

Glad you got that sorted. What about speed? Is it still slow with Glidos. Strikes me that I haven't tried carmageddon since I swapped from nVidia to ATI. Any game that uses palette tricks will be slow on ATI cards. You can try setting IgnorePaletteChange to 1 in OpenGLid.ini On the other hand frame …

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