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Re: "Read Faliure" when trying to use GliDos

This is very unusual. It is not uncommon for people to have trouble getting Glidos going, but it is almost always the DOS side that plays up. In this case it is the Windows app crashing. Now there could be a bug in Glidos, but you would then expect a lot of people to report similar problems. I hate …

Re: "Read Faliure" when trying to use GliDos

The send error dialog must be because Glidos is crashing, and then the Read error comes from the DOS side complaining that Glidos isn't there any more. But why on earth Glidos would crash I don't know. I'd suggest deleting the Glidos folder and reinstalling. Its very surprising how often that cures …

Re: Lara home-3

That's Matthew's email address. Mind you, I'd imagine he'd be interested too. He may just be very busy. Anyway, I shall have a look at your work tonight.

Re: Known Carmageddon Crash

That you haven't had a crash in that level is very interesting. It is possible that it has to do with VDMSound. I may try some experiments under W98, where I can try without VDMSound. I will say though that VDMSound has worked brilliantly for me.

Re: I can't believe it's gone unnoticed

In fact, disabling mipmaps (trilinear filtering) leaves the a simple bilinear interpolation on, But you always get bilinear, so unless your turning off of mipmaps in OpenGLid.ini is being overridden by the trilinear setting, trilinear can have no effect. while anisotropic takes care of the ugly …

Re: I can't believe it's gone unnoticed

Not quite. The extra interpolation between bi and tri is between mip maps. So if there are no mip maps you can't do trilinear. The purpose of trilinear interpolation is to smooth out the abrupt changes from one mipmap to the next. There are two possibilities 1) When you have mipmaps disabled in …

Re: Known Carmageddon Crash

What problems have you had with VDMSound? Always worked fine for me. The problem we are dealing with here is the 3dfx version crashing in certain levels. Are you saying that has something to do with VDMS, and that using SoundFX 2000 will help?

Re: Known Carmageddon Crash

Not sure myself, especially not having it installed anywhere at the moment. I believe the 3dfx patch adds a new exe file, but leaves the old one present. So you just need to double-click the old exe.

Re: TRx Texture Feedback

Hey, I've released v1.32 of Glidos, with the mapping file support you requested. So might be an idea for you to grab a copy to make sure I haven't messed up anything since the prelease I gave you.

Re: Who is S.A. White

lfb readback has stopped working under Windows with the latest two versions of ATI's drivers. It looks as though reading directly in 565 format isn't supported although 32bit RGBA is ok. I'd love to know how to determine if 565 mode is supported.

Re: Who is S.A. White

That looks like it may well be the way to go. Still want to finish off what I'm doing if I can though, even if I then just throw it away. Do you know how I can avoid generating a 64bit version? Maybe passing a flag to configure? I tried --host=i586-linux, but that didn't do it.

Re: Who is S.A. White

Hey, I can't build the linux version - neither the last version of Simon's or my current one. I get. make all-am make[1]: Entering directory `/home/paul/OpenGlideL/openglide' if /bin/sh ./libtool --mode=compile --tag=CXX g++ -DHAVE_CONFIG_H -I. -I. -I. -g -O2 -D__unix__ -D__linux__ -MT …

Re: Who is S.A. White

I wondered about SDL. Yeah, send me the patch, One pain is that I've jsut done the separation of the platform specific code. Even committed some of it. But if SDL means much more will be platform independent then that's much better.

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