VOGONS

Common searches


Search results

Display options

Re: Adlib/FM emulation: I want it too!

Mate, if you don't like C++, I think you'll have to write your own FM engine from scratch. You'd probably be better off learning C++, though, seeing as practically everything seems to be written in either C or C++. By the way guys, thanks for pointing out those source files. They may prove useful in …

Re: No music in video captures

Has anybody considered making use of the host OS recording sources "What U Hear" or "Midi Synth" for recording audio when capturing to video? For example, if the game uses MIDI music, and the user starts recording video, have DOSBox automatically record the soundcard's MIDI synth output and mix it …

Re: a suggestion...

This "jukebox" feature would also be good for games which come on multiple CDs, too. No more having to go and remount CD images, plus you no longer need to have four DOSBox CDROM drives mounted for one game.

Re: The hatred of DosBox

Stupid people think that their problems are caused by other people, and that they themselves are innocent victims. Intelligent people think that their problems are a chance to learn something new, and that they are part of the solution. And intelligent people tend to recognise when they themselves …

Re: The hatred of DosBox

I don't think of complaining users to be idiot (that is a little harsh to say) but they may be lazy bastards. :happyhappy: I think "lazy" is putting it mildly. The DOSBox README and the comments in dosbox.conf are plenty sufficient for anyone with some brains to figure out how to use and configure …

Re: The hatred of DosBox

I think that DOSBox is already great the way it is, it doesn't need to change DOSBox IS user-friendly , it's NOT idiot friendly Couldn't have put it better myself. Despite what the idiots may think, DOS is simple and Windows is at least a thousand times more complex. Hands up all of you who have …

Re: What? No x64 Windows version?

in MT-32 General
Says you. :evil: I happen to be working on what will be the "final" release of the MT-32 emulation core. No more synthesis wavetable files. No more off tune crap. My personal build at the moment now approaches with almost bit accuracy anything produced with PCM or a square wave. I have some final …

Re: DOSBox video via ZMBV - lossy compression?

Here's another idea: combine the two previous ones. Include options in dosbox.conf for recording. Here are some proposed default values. # frame_rate - number of frames per second to record to the video file # digital_compression_method - can be none (uncompressed audio), realtime (codec compresses …

Re: DOSBox video via ZMBV - lossy compression?

I don't know, gulikoza . When I've used LAME to encode audio from Winamp, there is a significant slowdown compared to writing a PCM WAVE file. I don't know if DOSBox could afford such a big performance hit. My reccommendation would be for the DOSBox devs to come up with a lossless audio codec that's …

Re: DOSBox video via ZMBV - lossy compression?

I'll second Harekiet. If you've ever tried using the WAV writing function of DOSBox, you'll know just how big the resulting files are, especially if you use high samplerates in dosbox.conf. 44100 Hz * 16 bits * 2 channels = 176400 bytes/sec 176400 bytes/sec * 60 sec = 10584000 bytes = 10.09 MB

What? No x64 Windows version?

in MT-32 General
Went to try out MUNT, found the dowload list, only download available for Windows is x86 version. Tried that just for the hell of it, no surprise - doesn't even install under x64 Windows. So, when is an x64 Windows compile going to be available?

Potential for the DOSBox Video Capture - Movies!

Hey guys! I've just realised a potential use of the video capure feature of DOSBox (assuming you can get playback to work properly). Some CD-based DOS games (Under A Killing Moon comes to mind here) have a LOT of full-motion video in them and are almost a movie in themselves. What about using the …

Re: Vintage PC demos from Future Crew

I wouldn't count on that statement Demo's don't need file acces. Only on the inital loading of a segment or the demo as a whole, depending on the approach taken when writing it. As far as I know, DOS games only tend to access the hard drive when loading a level, and nothing after that until the end …

More funny business with video capture

I tried capturing a fair bit from Under A Killing Moon, and even with the video set to original and no scalars, the text for subtitles is slightly messed-up. What I'm wondering is whether the problem lies in the ZMBV codec, or DOSBox's internal encoding. Under A Killing Moon does run using a VESA …

Re: Vintage PC demos from Future Crew

Ah, yes, these lovely old classics. You know, I think the DOSBox guys should add a Demo Compatibility listing to the DOSBox website. All the tweaks present in these sort of programs provide an emulator with the ultimate test. If it can run these sort of programs perfectly, it'll run any game.

Re: ZMBV Codec Bug

Kronuz wrote: Hey, how did you manage to get ZMBV running under Windows x64!! ? Some fiddling around with my codec pack's settings and a lot of luck. By default ZMBV is disabled in the K-Lite Codec Pack's settings even if you've installed it through the link supplied with DOSBox.

ZMBV Codec Bug

This bug appears to affect the ZMBV codec that comes with the Windows version of DOSBox 0.65. Encode a video file with DOSBox under x86 Windows - File plays correctly with the ZMBV codec. Encode a video file with DOSBox under x64 Windows - File played with the ZMBV codec has the red and blue in the …

Re: Drive Activity Indicator?

Harvester does have a point. Simply looking at your own computer's HDD access light is not enough, especially if your mounted drive is on a controller that doesn't trigger the light on the case. I'm in that situation with one of my computers, where the accessing the two drives on a seperate IDE …

Page 2 of 4