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Re: PCI sound in DOS

I have to admit I usually plug a GUS for 16 bit digital. Most games that really utilize SB16 support also GUS or are patchable and GUS is preferable over SB16.

Re: PCI sound in DOS

Speaking of old games, AWE is not even SB Pro compatible nor GM compatible. I prefer cards with a SB Pro / WSS compatible Codec and a GM solution. Real GM compatibility is better than having 16 Bit sound in the few games that really utilize it and don't support WSS. Just to name a few: EWS64 Series, …

Re: Ultrasound PnP and High IRQ Games

- You can configure GUS PnP also on low IRQs - prepgame patches DOS4GW automatically... So there is no high IRQ problem 😀 And EWS64XL+SCB-55, AWE32 and GUS can work also fine in the same system, though I kicked the AWE32 due to redundancy 😉

Re: PCI sound in DOS

The best decision is to buy a MB with ISA/PCI for a Pentium + a good ISA soundcard (so it's probably not from Creative) On the other hand there is no best decision anyway.

Re: How Wave Blaster 1 really sounds

elianda: Absolutely not. DSP is DSP, it has not much to do with the sound itself. It's just a technical solution, no more, no less. Well the DSP renders the output and the midi engine running does influence the result. Check a Roland Sound Canvas vs. a Dream SAM9407 using the Roland licensed …

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