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Re: Issues with typing in Shadowgate

Are you using the machine=cga setting? It might seem unrelated to the keyboard, but there are some differences with standard vs. enhanced key handling. Typing in the game is working for me with machine=cga. Note that the keyboard issue applies to some other Icom games as well.

Re: Dosbox + Teledisk

Disk-based copy protection gave way to document-based over time. I think that the majority of disk-based copy-protected games would at least run (if slowly in some cases) on a 8086/8088 system, but I would hesitate to say "all" of them. For example, if MobyGames is to be believed, Yo! Joe! Beat the …

Re: Monchr game

Well, you can try using "TURBOKEY Z4" to slow down key repeating to a crawl... The game could have been programmed to process keys as soon as they are pressed, yet still have the enemy movement on a selectable delay; but that's not how it is, key processing is also delayed. If you run the game with …

Re: [DOSBox 0.74] - how use combination keys?

I know the TC++ IDE has many key combos based on Ctrl+key and Alt+key; but I don't know of any Ctrl+Alt+key combos, and there's none mentioned in the help. Please describe a specific key combo that doesn't work and which part of the IDE it's used in. Note that some key combos used in the TC++ IDE …

Re: Monchr game

There's no "issue" here that I see, the game is working as designed, even if you don't like the design. When you use the delay to slow down the enemies to a speed that you consider "playable", you also reduce the response to your keystrokes because the game is not processing them while in its delay …

Re: Monchr game

The keyboard buffer backs up when you have too much delay for the amount of cycles. For more authentic timing, how the game ran on machines in 2000, you should be increasing cycles, like 10000 to 15000 or even higher, and chose a delay value that works well for that.

Re: FaceMaker (1982) requesting reboot

FYI, the disk image and FMK.EXE are not the same version of the game. So, just to let you know what the differences are: The disk image version is written in Forth, has "windows" for each of the 4 main options of the menu, and does NOT play music with the machine=pcjr setting. The FMK.EXE version is …

Re: Blues - Brothers

On my system, the game running in DOSBox 0.74 with default settings looks exactly like the screenshots on Mobygames: http://www.mobygames.com/game/dos/blues-brothers/screenshots Maybe you could post some screenshots to give an idea of what you're seeing.

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