VOGONS

Common searches


Search results

Display options

Re: Greedy

Eclipse's Viper, made with the same "EOS" used in Greedy, appears to need segment limits. I guess it's kind of a party game if it really does require six people on one keyboard to play it properly.

Re: Greedy

Greedy uses segment limits, which DOSBox doesn't support for performance reasons. There is a fix made by peterferrie available from his website, but AFAICT it works with the 1.05 version of Greedy linked on pouet.net, not the 1.10 version of Greedy that you linked to.

Re: Johnny Bazookatone - MSCDEX errors

The game wants to see a busy status reported for the cdrom drive, and it's prepared to wait forever for that to happen. While it's waiting, it periodically issues an init command, but I don't know if that should cause the busy status. Something that may or may not be relevant is that the game is …

Re: Yo! Joe!

More than missing "something", FDC emulation is just plain missing. The same is true for the hard disk controller. The reason is that most games and apps use the DOS or BIOS interface (which DOSBox does emulate) to read and write on drives. Usually it's the BIOS that directly interacts with …

Re: Yo! Joe!

The game's keydisk copy protection must be cracked to run it in DOSBox, but the existing TDT crack does not eliminate dependence on the floppy disk controller (because it didn't have to). The attached patch program will remove the FDC dependency, and it can be applied to original files or on top of …

Re: Gunmetal - DOS/4GW fatal error

The installer is also b0rked in real DOS and the NTVDM. You can get it to come up if you run it like "DOS4GW INSTALL", but then you're up against its buggy disk space calculation that doesn't seem to realize it's using 32-bit registers to do math with 16-bit disk parameters from INT 21/36. If you …

Re: Fatman: The Caped Consumer

The DOSBox build was intended for Fatman only, in case that wasn't clear, because no other game messes with the keyboard as it does. The SB "fix" is a bonus; but again, only for Fatman. The game specifically masks the SB interrupt on the PIC, which wouldn't be a problem if it later unmasked at some …

Re: Stop Nick Macki (beta) crashes

That error occurs if the system date is after 15 July 1993. I guess the cutoff was put in because it's beta. The DATE command in SVN will be useful here; the 4DOS shell has the command if you're not using an SVN build. Other than the date issue it seems to work OK with default settings in DOSBox; …

Re: Kick Off 3

The joystick seems to work in the game with this hack to joystick.cpp: stick[0].ytick = currentTick + 1000.0*( JOY_S_CONSTANT + S_PER_OHM * - (double)(((stick[0].ypos+1.0)* OHMS)) ); + (double)(((stick[0].ypos+1.0)* OHMS/3)) ); Moving down hesitates a bit when dividing by 2, but with 3 the movement …

Re: Kick Off 3

I found that the joysticktype=4axis_2 setting gives a slight bit of control that allows you to start a game. It's not playable, but just to see how it runs. The procedure is a bit tricky: you press a button to select the English language, and then on the main menu pressing right causes the pointer …

Page 100 of 195