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Re: TR1 FMVs in Glidos 1.38

Hmm, this got a bit off topic. Paul pretty much acknowledged the thing is there, so it doesn't seem to be a "happens for some, not for others" kind of thing... although some people might not notice it. This is a screenshot of the Core logo FMV that I chose because it's not as easy to see the "seam" …

TR1 FMVs in Glidos 1.38

The FMVs in TR1 do seem to play more smoothly now with the VESA emulation in Glidos 1.38, but I noticed a "seam" running down the middle of them that wasn't in previous versions. I'm not really sure how to describe it; it's not a gap, more like a column or two of pixels that are omitted and make the …

Re: Getting background music/ambience to mute

If the muting is being done by changing the volume level, I wonder if this is something that would be better done as an ehancement to VDMSound. For example, the volume control for the sound FX on TR's main menu works, but the "music" one doesn't. If VDMSound was translating the volume changes to the …

Using psVoodoo in Glidos with TR1

I've been using psVoodoo in Glidos 1.33rc5 mostly because I prefer that it doesn't seem to show objects through walls when the objects are farther away, as OpenGlide does. That secret-revealing "feature" of OpenGlide can create some pretty confusing views in complex areas like the Obelisk of Khamoon …

Re: Getting background music/ambience to mute

It's been too many years since I played TR in DOS to remember a muting (diminishing) of the volume of the CD audio like that; but I wonder how it would be accomplished. Perhaps the HMI sound system had a way to talk to the mixer controls of the various supported sound cards for that purpose?

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