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Re: The Web Pro Pinball

The volume label is "THE_WEB". I guess you're wondering if the abstract filename was not copied to the image because it's not a valid filename (either in format, or the fact that there is no such file in the root directory of the disc)... and that may be the case. However, by hacking the strings in …

Re: The Web Pro Pinball

I confirmed that DOSBox is reading abstract filename from the iso correctly (by hacking the image). So it seems there are two possibilities: 1) the abstract filename wasn't copied into the image, 2) the original disc had an error in mastering such that the abstract filename was left blank and …

Re: The Web Pro Pinball

I found what is keeping this game from running. I got the idea from Qbix that pulling the abstract file name from the volume descriptor is unusual, so I used the DOSBox debugger to set a breakpoint on INT 2F (MSCDEX) to see what the code was doing afterwards. It is comparing the abstract file name …

Re: Graphic glitch in Event Horizon games

Taking a closer look at the games running in the WinXP DOS shell, the bottom window isn't shifted down by a full pixel, more like a fraction of a pixel... it's kind of strange. I really should know better than to use the NTVDM as a reference for proper operation of a DOS VGA game. :disapproving: I …

Re: Graphic glitch in Event Horizon games

I did a bit of debug logging of the split_line variable in my test build of DOSBox. I would have tried that before, but I was having some trouble getting pdcurses to compile into the project. Anyway, in text modes and graphics modes it does not appear to be zero when there is no split screen in use; …

Re: Graphic glitch in Event Horizon games

Well, now that I think about it. Maybe the problem is that the splitline becomes 0 when the bottom window is slid all the way up... it shouldn't BE allowed to be zero when you have a split screen in effect... there probably is some crtc trigger for the split screen feature, but I'm probably out of …

Re: Graphic glitch in Event Horizon games

Well, you would know far better than I. However the change does not appear to "break" any other games that I've tested. Also, the bottom window position in 0.60 is the same as subsequent versions, it's just that it doesn't get glitched up in 0.60. Using the example of how the game looks in the DOS …

Re: Graphic glitch in Event Horizon games

I believe I have found the cause of the glitch for the Event Horizon games. It appears to be result of having the variable vga.draw.split_line equal to 0 when the VGA split screen feature is active. The following are the two sequential lines of code from vga_draw.cpp that I think are significant: …

Re: A Little Feature Request

I have an ATi Radeon vid card and a Samsung 1280x1024 native res LCD and I get the same sort of thing. There is an option in the video driver's FPD display properties for "Scale image to panel size" that seems to control the behavior. If I select that option, any game at any resolution is scaled to …

Re: Graphic glitch in Event Horizon games

I've been experimenting with this glitch in my 0.72 test build and I think I've narrowed down the focus of what to look at more closely. It seems this "split screen" thing used in the games is a feature of VGA hardware, and not just implemented in software. I've been fiddling with the code around …

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