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Re: How does an x86 CPU swtich from 16 to 32bit mode?

Of course it's not possible to call a real-mode interrupt directly from protected mode; it's necessary to first switch back to real mode. DOS programs that use protected mode typically employ an interface that eliminates most of the hassles -- some flavor of DPMI or an extender that includes DPMI ( …

Re: How does an x86 CPU swtich from 16 to 32bit mode?

In addition to giving access to more memory, protected mode also switches the CPU into using 32-bit registers by default. If you want to use 32-bit registers in real mode then the 66h prefix byte is the only way. Most assemblers will add the prefix byte and use 32-bit constants automatically if you …

Re: Hired Guns and the Great Gravis Ultrasound Mystery!

Enverex wrote: Possibly a silly question, but there's no Ultrasound option in setup for this game. How do you actually tell it to use GUS rather than Roland/SB/ADlib? Do read Cloudschatze's initial post, specifically the part about the European and North American releases of the game.

Re: Extract VGA palette from RAM

It's nowhere in memory to be dumped. You can read it out of the VGA DAC registers (port 0x3c7 is read index, port 0x3c9 is data), but if you're only interested in the default palette then you can get that from the DOSBox source code: vga_palette[] array in int10_modes.cpp

Re: 3D Gamestudio ACKNEX 3

You only need the TLIVESA driver if you plan to use the app's -VESA option with the machine=svga_et4000 setting as well as the -I and -S options. If you use the default machine=svga_s3 setting then the -VESA option works without extra drivers.

Re: 3D Gamestudio ACKNEX 3

Maybe I just have the paths setup wrong? Yes, it can't find the files that way. Use the same mount command as before, if that works for you, then: C: CD DEMO \PROFI\WED -VGA VRDEMO Then it complains about a syntax error in MOVE.WDL, but editing out the stray curly brace gets the thing running. It …

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