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Re: I've an idea: Let's get some game development going

in Milliways
When talking about not being able to customize EGA palette; you mean actual EGA card? Because on actual EGA card, you can select all 16 colors to be anything from the available 64 colors (6-bit colors, two bits per RGB color component). Not in 320x200, which was the subject here - EGA limits its …

Re: Guess the game!!

in Milliways
The clone I refer to is for PC (DOS), and I guess I'll submit it to Moby as well so it'll be there in a few days in case there's still no guess ;) Pending now, but here's an even fatter clue in the meantime: it was released in 1995, and the author announced it on Usenet. C'mon, shouldn't be hard …

Re: Guess the game!!

in Milliways
Okay, this is the Amiga original: http://www.mobygames.com/game/amiga/achtung-die-kurve (and what I was referring to is specifically the alternate "Dune 3" title). It's grouped under "light cycle games" so might have not shown up under "snake variants", I guess. The clone I refer to is for PC (DOS), …

Re: I've an idea: Let's get some game development going

in Milliways
The EGA/VGA choice is not just an artistic one. Keep in mind that VGA graphics require TWICE the amout of memory that regular EGA graphics would require. Combined with the 640k limit, that means you can have a lot more variety in EGA than you would in VGA, using the same amount of memory. But even …

Re: Guess the game!!

in Milliways
Damnit, one or the other is a total knockoff then. :P When you trace the lineage, they're actually both knockoffs of the same thing. ;) As a hint: the original was an Amiga game with a title which *pretends* to belong to a well-known franchise/fictional universe, although it has very little to do …

Re: Guess the game!!

in Milliways
Well then you should look again at your old screenshot - I did the same for Viper on Moby myself, and I can tell you that's not it 😁

Re: I've an idea: Let's get some game development going

in Milliways
Question: what exactly is the "BEARD BONUS", anyhow? an oblique reference that shall remain oblique, since I don't fancy being harvested by the aforementioned lackey army... and of course I totally wasn't referring to anybody in particular :D Yeah, wasn't a serious suggestion by any stretch, but …

Re: I've an idea: Let's get some game development going

in Milliways
Make it a strategy/simulation game: Abandonware Tycoon! Your task is to hunt the internet for crappy cracked copies of old DOS games. The ultimate goal is to monopolize the adoration of the nostalgic masses, and to maximize your e-peen. However, you face fierce competition from *real* software …

Re: I've an idea: Let's get some game development going

in Milliways
Yes. Hello VileR! Thinking about joining the party? *^_^* Heh, it could be fun, but free time isn't very abundant lately (and what little there is tends to be absorbed in other hobby stuff, heh). I'm all for new games for old PCs, just to show up those C64/Spectrum/etc. guys who still churn them …

Re: Whats a good format to have music in?

in Milliways
Then again I mainly listen to hard rock/metal, so there's no such thing as too loud. :happy: I do too, so I prefer it when it *doesn't* sound flat because some engineer killed all the headroom that made the loudness effective... remasters can (and do) improve on older versions without resorting to …

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