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Re: Monitor refresh rate...

in Windows
VirtuaIceMan wrote: What I've noticed is that DOS games often now run at 70hz, which is better than 60hz but not much! VGA games always used 70Hz. It's only SVGA that used 60Hz.

Re: SCC1 to MT32 sysex for DOSBox

With VSC 3.23 it is still buggy sounds, and the small tool called scmode.exe that permit to change GM to MT32 instruments do not find the MIDI interface from DOSBox0.61 Is there a way to change to MT32 mode from DOSBox 0.61 using VSC 3.23 ? Next version of Dosbox won't have this problem. just get …

Re: Getting Origins 'Pacific Strike' to work on XP

in DOS
Scrodes wrote: DOSBOX - set EMS to false in the config file, did loadfix -2, tried to run the game with sound disabled (didn't like my sound card) just froze on load with a multicoloured screen It doesn't freeze. You have to wait 😀

Re: SCC1 to MT32 sysex for DOSBox

I could find SCMODE that is some small toll that permit to do it like original tool from Roland but it cannot find to good IRQ. Next version of Dosbox won't have this problem. But.. windows' sound canvas emulator doesn't allow changing into mt-32 mode. You will need a better emulator for that for …

Re: FM synthesis

Zorbid wrote: The next version will also support OPL3 FM synthesis (SB16), which is of course better than OPL2 (SB, Adlib). OPL3 FM synthesis was used in games in Adlib Gold and all Pro Audio Spectrum cards (way before sb16 appeared).

Re: Alpha version of Direct3D support

1. I have noticed that there is fulldouble=true in your dosbox.conf. I wonder whether you have any reason for using it, cause it slows down fullscreen a lot. 2. There is also aspect=true in your dosbox.conf. (aspect=true is only for some strange situations - mostly with shitty LCD monitors or shitty …

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