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Re: transparent HUD

If the HUD is drawn as 3D polygons then they simply get scaled along with all other polygons (and dgVoodoo doesn't know which polygons are HUD). If the HUD is drawn through 2D bitmap blitting then they also scaled (2d-scaling), either with point sampled or bilinear filtering (see option 'Bilinear …

transparent HUD

Would be great to have possibility to add option of transparent HUD. With ability to set transparency level of it. I mean so that you could see the actual 3D game through 2D part of game (see through cockpit etc.)

Re: diff help needed

in Milliways
Bakhtosh wrote on 2020-04-10, 17:34: I've transfered the translation from the floppy version (your KIK.EXE) to the CD version (KK.EXE) and named it KK_ESUB.EXE. I've attached the KK_ESUB.EXE in a zip-archive. With the CD version you can turn on/off the subtitles using the key "T".

diff help needed (solved)

in Milliways
I have translated adventure game by simply changing original text strings to english ones in main exe file in a hex editor. Now if anyone could make a diff of the original and translated file and transfer the change to the exe file of cd version Game is Kajko And Kokosz available on GOG. translation …

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