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Re: CMS/GameBlaster emulation thread

This is what I get when I generate a 500Hz square wave using the current algorithm(pure output, unmodified): testgameblaster500hz.zip Using this code: //Load test wave information for generating samples! GAMEBLASTER.chips[0].squarewave[7].timeout = (uint_32)(__GAMEBLASTER_BASERATE/(double)(500.0f*2. …

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