Prince of Persia 2 is not too slow to play with music when you use latest Macintosh II Variation of Mini vMac
http://www.gryphel.com/c/minivmac/dnld_mii.html
October 13, 2008
Today's Development source snapshot adds color to the Mac II emulation. So far this only works in OS X, with other platforms to be implemented later.
The desired color depth is chosen at compile time, with the "-depth" option in the build system. "-depth 0" is black and white (the default for now), "-depth 1" is 2 bit color (4 colors), "-depth 2" is 4 bit color (16 colors), "-depth 3" is 8 bit color (256 colors), "-depth 4" is 16 bit color (thousands), and "-depth 5" is 32 bit color (millions). These options only work with the Macintosh II emulation ('-m II'). Color depth is a compile time option, instead of run time option, to help keep Mini vMac simple and small. However, regardless of the chosen color depth, Black and White is also available, and can be selected from the "Monitors" control panel. (In fact, you may not see color until selecting it from the "Monitors" control panel.)
The FPU and ASC are still not implemented, which sharply limits what programs will work without crashing (which I may not have made clear enough before). Two programs that will work nicely, in color, are "Slime Invaders 2.0.7" by Ingemar Ragnemalm and "Glider 4.10" by John Calhoun, which are both listed in the Arcade Games page.
Besides adding color, this snapshot also patches out the RAM checking at start up code from the Macintosh II ROM (as is already done for other models), and initializes the PRAM more suitably for a Macintosh II. Together, these allow the Macintosh II emulation to start up much faster.
robertmo wrote:How does it work on both Motorola and PowerPC? (i guess it could have been compiled for both or there is some motorola emulator or it doesn't use hardware directly)
Does it still work on Intel?
robertmo wrote:And why does it run in a window and why does it have black bars in a window?
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