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Which games are better on a Macintosh?

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Reply 180 of 201, by ptr1ck

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So if one was to play the old Mac games, I assume emulation isn't as optimal as real hardware which probably has a much higher cost than PC. I've never been into apple stuff, but do recall finding my ex brother in laws Mac compelling back in the mid 90s. I have no idea what it was beside some decently powered monochrome monstrosity.

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Reply 181 of 201, by filipetolhuizen

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Another advantage on AITD for Mac over PC, at least for me, is that you could run by holding "Shift" instead of double tapping "up". One big disadvantage is the annoying stairs bug where you get stuck when playing on faster machines. The music system also seems more precise, as I recall the PC version randomly triggering the danger song even without hazzards in the scene (and what a haunting song). For some reason, the PC version never had a working SBPro driver. AITD 3 has a Windows port which is able to run on hi-res, but these modes only stretches things out keeping the same 320x200 looks, unlike its Mac port.

Reply 182 of 201, by ruthan

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I think that sense of this thread is actually point out that there are some Mac versions of games with some additional features or improvements.. but its not realistic to expect some complete of analysis and comparison of multiple version of games per by frame or something like that.

In general higher resolution is usually better, same as support better sound chip , more voices, higher mixing rate..

Im old goal oriented goatman, i care about facts and freedom, not about egos+prejudices. Hoarding=sickness. If you want respect, gain it by your behavior. I hate stupid SW limits, SW=virtual world, everything should be possible if you have enough raw HW.

Reply 183 of 201, by robertmo

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Dimitris1980 wrote on 2022-05-13, 18:14:

Flashback: i started playing the game last year on dos and Mac but i continued the game until i finished it only on Macintosh because the graphics were so much better

https://www.mobygames.com/game/sega-32x/black … meShotId,35395/
https://www.mobygames.com/game/sega-32x/black … meShotId,35396/
https://www.mobygames.com/game/blackthorne/pr … oImageId,61279/

Reply 184 of 201, by Dimitris1980

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robertmo wrote on 2022-05-15, 05:06:
https://www.mobygames.com/game/sega-32x/black … meShotId,35395/ https://www.mobygames.com/game/sega-32x/black … meShotId,35396/ […]
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Dimitris1980 wrote on 2022-05-13, 18:14:

Flashback: i started playing the game last year on dos and Mac but i continued the game until i finished it only on Macintosh because the graphics were so much better

https://www.mobygames.com/game/sega-32x/black … meShotId,35395/
https://www.mobygames.com/game/sega-32x/black … meShotId,35396/
https://www.mobygames.com/game/blackthorne/pr … oImageId,61279/

Yes, I know this version. I would like to have a complete Sega Mega CD with 32x (and a Panasonic 3DO) but the prices are too high so until now i am stuck with computers only 😀 . Blackthorne is definitely one of the games i would play on 32x and of course adventure games on Sega CD like The Secret of Monkey Island and Rise of the Dragon 😀

- Macintosh LC475, Powerbook 540c, Macintosh Performa 6116CD, Power Macintosh G3 Minitower (x2), Imac G3, Powermac G4 MDD, Powermac G5, Imac Mid 2007
- Cyrix 120+ Dos/Win95 PC
- Amiga 500, Amiga 1200
- Roland MT32, CM64, CM500, SC55, SC88, Yamaha MU50

Reply 185 of 201, by robertmo

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Utafuinki wrote on 2022-05-13, 07:21:

I'd rather play Prince of Persia on Super Famicom

in original game by looking at the edges of the chamber (top/bottom/left/right) you can tell what's on the adjacent chambers. snes vesrsion's extra chambers often don't bother such details... adjacent chambers simply don't match to each other.
it's those tiny ditails and high level of polishness that makes pop so great and unique.
snes ver simply doesn't fit that category. it's just a poor quality slasher

Reply 186 of 201, by robertmo

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dr_st wrote on 2022-05-13, 17:54:

@Utafuinki - That was a pretty solid rant on Prince of Persia (one of my two favorite game series), so thank you for that. Some good points. I want to address this specifically:

Utafuinki wrote on 2022-05-13, 07:21:

The other point is, everything is suddenly cartoony, with a black line around everything, even the torches on the wall! Also, they 'redrew' everything, so the original style is gone

This is pretty much how Prince of Persia (2008) was handled. And I found I actually liked this cartoony style.

that's Ambient Occlusion
it only adds to realism
53a067ea10c29_-_cos-reddit-forearm-porn-010.jpg

Last edited by robertmo on 2022-05-15, 06:33. Edited 1 time in total.

Reply 187 of 201, by Dimitris1980

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filipetolhuizen wrote on 2022-05-15, 04:14:

Another advantage on AITD for Mac over PC, at least for me, is that you could run by holding "Shift" instead of double tapping "up". One big disadvantage is the annoying stairs bug where you get stuck when playing on faster machines. The music system also seems more precise, as I recall the PC version randomly triggering the danger song even without hazzards in the scene (and what a haunting song). For some reason, the PC version never had a working SBPro driver. AITD 3 has a Windows port which is able to run on hi-res, but these modes only stretches things out keeping the same 320x200 looks, unlike its Mac port.

I agree. Alone in the Dark looks so much better on Mac. As i have mentioned, my Power Macintosh G3 Minitower and the Cyrix Dos/Windows 95 PC are connected via a switch with the same Sony monitor. The Performa 6116CD is connected with a Macintosh Color Display monitor which is exactly next to Sony. On lot of games the picture on Mac look much brighter and sharper than PC VGA. Alone in the Dark indeed has a stair bug and there's also a fix for that. On the other, PCs have lot of games that support Roland and General Midi which makes the sound of games a great experience.

https://macintoshgarden.org/games/alone-in-th … -floppy-version
https://macintoshgarden.org/games/alone-in-th … dark-cd-version
https://macintoshgarden.org/games/alone-in-the-dark-2
https://macintoshgarden.org/games/alone-in-the-dark-3
https://macintoshgarden.org/games/le-secret-d … e-knights-chase

- Macintosh LC475, Powerbook 540c, Macintosh Performa 6116CD, Power Macintosh G3 Minitower (x2), Imac G3, Powermac G4 MDD, Powermac G5, Imac Mid 2007
- Cyrix 120+ Dos/Win95 PC
- Amiga 500, Amiga 1200
- Roland MT32, CM64, CM500, SC55, SC88, Yamaha MU50

Reply 188 of 201, by Dimitris1980

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Some pictures that i took some years before from my Performa 6116CD via print screen capture method. Then i copied the pictures on a floppy disk and copied them with an external usb floppy drive on my Imac. This is exactly what you see with the Macintosh Color Display Monitor:

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- Macintosh LC475, Powerbook 540c, Macintosh Performa 6116CD, Power Macintosh G3 Minitower (x2), Imac G3, Powermac G4 MDD, Powermac G5, Imac Mid 2007
- Cyrix 120+ Dos/Win95 PC
- Amiga 500, Amiga 1200
- Roland MT32, CM64, CM500, SC55, SC88, Yamaha MU50

Reply 189 of 201, by robertmo

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Utafuinki wrote on 2022-05-13, 07:21:

The other point is, everything is suddenly cartoony, with a black line around everything, even the torches on the wall!

that's Shadow Of The Flame
main-qimg-395d5036befd216f14246e1d5f7225b3

Reply 190 of 201, by dr.zeissler

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To be fair there are some issues with classic mac-gaming too.

1. Finder vs. Multifinder when playing games that run in window-mode and not use the full desktop. Mostly early titles.
2. 32Bit Quickdraw either in ROM or as a system extension which breaks compatibility for older games, but is required on newer ones.
3. Ugly timer-bug on sierra-adventures with 1991+ System-Date.
4. The change from 68k to PPC especial for games that are too fast on PPC or run to slow or laggy on PPC because no native PPC code.
5. The lack of system-performance when playing in hires-modes. Lot's of games are not native hires, they scale 2x to get 640x400/480 output and this reqires cpu-power because the video is mostly an unacclerated framebuffer. Some tricks are possible with a big(ger) cpu-cache that fit's the framebuffer entirely on ppc.
6. The lack of real FM, if you play those titles you will recognzie that an adlib or sb-fm is far better than what you get on mac with FM emulated. E.g. Monkey1/2 are terrible slow on 68k if you don't use 68040/25+ Mhz.
7. Some titles which are native on mac and use hires not only for the UI when the image is only scaled 2x then you have mostly an excellent version.
8. Lot's and lot's of games are available on 68k and early PPC, mac-gaming was much much better these days.

Not everything was better then...but some games are really nice on 68k early PPC.

Retro-Gamer 😀PowerMac 6100-66/Houdini 486/66 - G4 Cube 450/Rage128pro OS9.0.1 - Macintosh LC/Apple IIe Card OS6.0.8 - Acorn A4000 Archimedes - Unisys CWD 486/66 + Aztech Washington

Reply 191 of 201, by dr.zeissler

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68020/16 is not too fast, but lot's of great titles are working.
https://youtu.be/YicfqCx5m-k

Retro-Gamer 😀PowerMac 6100-66/Houdini 486/66 - G4 Cube 450/Rage128pro OS9.0.1 - Macintosh LC/Apple IIe Card OS6.0.8 - Acorn A4000 Archimedes - Unisys CWD 486/66 + Aztech Washington

Reply 192 of 201, by Dimitris1980

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That's why i believe that you need at least two or three computer systems in order to play more and more games. A game cannot run for thousand of reasons. Some examples:

Rex Nebular: it runs only when 32bit addressing mode at the memory panel is disabled. This cannot be changed on PowerPC systems. So you need only Motorola Macintosh with older version than Mac OS 8. The game runs only on my Macintosh LC475.

I Have no mouth and i must scream: The game doesn't run on Mac OS 8.6 and up. I have tried it on the Performa 6116CD, G3 and G4.

Simon the Sorcerer 2: It runs only on Mac OS 8.6 and up. I have never managed to run it on Mac OS 8.1.

Lost in Time: It runs only on Mac OS 7. It doesn't run on Mac os 8.0 and up.

Goblins 1, 3: The same as Lost in Time. Goblins 2 has support for Mac OS 8.0

- Macintosh LC475, Powerbook 540c, Macintosh Performa 6116CD, Power Macintosh G3 Minitower (x2), Imac G3, Powermac G4 MDD, Powermac G5, Imac Mid 2007
- Cyrix 120+ Dos/Win95 PC
- Amiga 500, Amiga 1200
- Roland MT32, CM64, CM500, SC55, SC88, Yamaha MU50

Reply 193 of 201, by dr.zeissler

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If you want to play it all you need 3 machines+

Retro-Gamer 😀PowerMac 6100-66/Houdini 486/66 - G4 Cube 450/Rage128pro OS9.0.1 - Macintosh LC/Apple IIe Card OS6.0.8 - Acorn A4000 Archimedes - Unisys CWD 486/66 + Aztech Washington

Reply 194 of 201, by leor0527490

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I just managed to solve the "stair bug" on the Mac version of "Alone in the Dark".

I found every time you SAVE the game, the game creates a new animation, and doesn't continue the old one.

So to solve the bug, all you need to do - is to SAVE the game while going down the stairs, and then LOAD the game, and after half of a second, SAVE the game again, and LOAD it again (practically you SAVE and LOAD frame after frame), until finally you will LOAD the game at the very end of the stairs, but now you will find the animation has stoped and the player won't go up again.

Enjoy!

Reply 196 of 201, by dr.zeissler

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That is Apple2 not macintosh.

Retro-Gamer 😀PowerMac 6100-66/Houdini 486/66 - G4 Cube 450/Rage128pro OS9.0.1 - Macintosh LC/Apple IIe Card OS6.0.8 - Acorn A4000 Archimedes - Unisys CWD 486/66 + Aztech Washington

Reply 197 of 201, by rmay635703

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dr.zeissler wrote on 2022-05-24, 17:49:

That is Apple2 not macintosh.

Montezuma would be interesting in B&W

Too bad more wasn’t compatible with various macc plat forms like the Plus

Seems like I recall the dos CGA version sometimes running in bright pallet but with yellow included

Reply 199 of 201, by Dimitris1980

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Prince of Persia Dos vs PC

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- Macintosh LC475, Powerbook 540c, Macintosh Performa 6116CD, Power Macintosh G3 Minitower (x2), Imac G3, Powermac G4 MDD, Powermac G5, Imac Mid 2007
- Cyrix 120+ Dos/Win95 PC
- Amiga 500, Amiga 1200
- Roland MT32, CM64, CM500, SC55, SC88, Yamaha MU50