leileilol wrote:Does it emulate the slanted bilinear filtering too?
Does it make use of SSE2?
Does it run Battle for Naboo, Mario Tennis and Indiana Jones?
swaaye wrote:Yeah I can't live without the authentic artifacts of that 3 point bilinear filtering cheat that SGI used!
I don't think any of the Factor 5 or Boss Game Studios games can be made to run easily. There is a RSP plugin that sort of works for Top Gear Rally...
leileilol wrote:I just tried the SoftGraphic 1.4 PJ64 plugin, and I really like how 2D games (such as Mischief Makers) actually look 2D and sharp instead of a bunch of blurred polygonal pieces glued together)
Kerr Avon wrote:GPDP, I too have had disappaointing results with 2.0 of Project 64. Considering how long it's been in the making (nearly nine years), it's all the more amazing how bad the final release is - there should have been no regression in compatability at all. Was there no testing prior to release, or did the programmers just not listen to (or care about) user feedback?
Muppen64 Plus 2.0 was released a week ago (http://code.google.com/p/mupen64plus/), I've not tried it yet, how is that?
What is RetroArch?
GPDP wrote:Sure is good to see things progressing in a scene that has remained stagnant for so long, in any case.
Kerr Avon wrote:I would think, though, that surely a PC that's powerful enough to emulate PS2 and Gamecube games well would be powerful enough to emulate N64 games too.
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