VOGONS


First post, by robertmo3

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3DO (4k):
Cyberdillo
DeathKeep
Killing Time
Robinson's Requiem
Virtuoso

Sega Satrun (4k):
Sky Target

Sega Saturn (4k) & PlayStation (4k):
Alien Trilogy
Krazy Ivan
Lemmings 3D
Machine Head
Mass Destruction
Need for Speed
Quarantine
Shellshock
Shockwave Assault
Space Hulk: Vengeance of the Blood Angels
Thunderstrike 2
Tunnel B1

PlayStation (4k):
CyberSpeed
Fade to Black
International Moto X
Machine Hunter
Rush Hour
Sentient
Slamscape
StrikePoint
Syndicate Wars
Test Drive: Off-Road
TFX
Top Gun: Fire at Will!
Twisted Metal
U.S. Navy Fighters
Ultima Underworld: The Stygian Abyss (jp)
Warhammer: Shadow of the Horned Rat
Warhawk
Wing Commander III: Heart of the Tiger
Wing Commander IV: The Price of Freedom
Wizardry: Crusaders of the Dark Savant (jp)
Wreckin Crew
Zeitgeist

Last edited by robertmo3 on 2024-04-05, 11:31. Edited 9 times in total.

Reply 5 of 12, by pete8475

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robertmo3 wrote on 2023-11-22, 08:00:
3DO (4k): Sega Satrun (4k): Sega Saturn (4k) & PlayStation (4k): PlayStation (4k): […]
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3DO (4k):
Sega Satrun (4k):
Sega Saturn (4k) & PlayStation (4k):
PlayStation (4k):

Why have you put (4k) after all those console names?

Reply 7 of 12, by Deano

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I think X-COM might count on a technicality, I can't imagine the geosphere is rendered in software on the PS1. I wasn't involved with it, so not sure. I'll try and remember to ask Julian if he knows or remembers.

Game dev since last century

Reply 8 of 12, by leileilol

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the 4k seems more meaningless when a lot of these games compromise in texture format color depth and resolution. Have you seen how blocky and choppy those explosions in PSX WC3/4 are? Not to mention imprecise vertex positions and the hacky ways of enhancing them that aren't bulletproof. The sound can often be worse as well as there's less memory for that and they'll all be downsampled with a 4-bit crunch and lose variation.

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long live PCem

Reply 9 of 12, by elszgensa

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How about Doom? Not sure about the 3DO, that might've been just ye ole software renderer - but the PS1 version even did colored lights, and the SNES one included a SuperFX chip to give the console enough (...well, barely) oomph.

Reply 10 of 12, by leileilol

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PSX doom is 256-width and throws spans as thin polys (like 3dfx blood/sw), that won't adapt well. It's also not a 1:1 port, given it changes/removes levels about, puts Doom2 monsters in episode 1, and sounds completely different etc. At least SNES Doom somewhat resembles the PC version though you can't really scale that up either and it has a load of play issues of its own. To quote the lost souls,"oof"

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long live PCem

Reply 12 of 12, by Gmlb256

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Mass Destruction (1997), first released on PC using only software rendering then on the Sega Saturn and PlayStation with 3D hardware acceleration support.

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