Originally posted by psz I thought Pool Of Darkness and FRUA were the only SSI AD&D games that didn't use PC Speaker?
AdLib support started with "Curse of the Azure Bonds". "SoundBlaster support started with "Death Knights of Krynn", just before "Dark Queen of Krynn".
Originally posted by rykion VDMS Sound 2.0.4 - Using this I can only get the digital sound effects for Dark Queen of Krynn to come out of the pc speaker in Windows XP.
Unfortunately the audio configuration tool in DQK is a massive pain. Especially if you're using the floppy version. Will try to see if I can come up a working config.
BTW, if AdLib music is missing when running with VDMSound, try switching the emulation to "SB Pro" instead of SB16. Some audio drivers see a SB16 and presume OPL3, which will give you distorted audio or silence.
Originally posted by Snover Uh...
PC speaker == the little beeping thing actually INSIDE your computer
speakers == the nice sounding outboard satellites
I think you misinterpreted what he was saying...that he thought only those 2 titles had digital audio.
It's impossible to get PC speaker output in any of the Windows operating systems if it is using RealSound.
No RealSound support, so it's not an issue.
But anyway, that is all aside the point.
Tried DOSBox?
That's probably the best option for the PC versions. Keeps speed under control, etc... Still doesn't fix DQK's bad habit of not configuring properly.
Personally, anything that's "pre-VGA" or "pre-SoundBlaster", I'll just play the Amiga ports. Especially "Champions of Krynn", an excellent port done by Westwood.