First post, by Unregistered
Hi there...
IG1 is Imperium Galactica by the way...
I have the latest VDM w/ the update.
The guidelines asked for comp specs, so here they go:
ABIT IT7 MAX mobo
P4 2.53
512DDR RAM
Radeon 9700 Pro
Onboard Intel Audio (ICH4 AC97 controller) (Realtek btw)
Win XP Pro SP1
So, Ive been trying to run the game for like 2 days without resting, its starting to kill. Oh, to add, Ive been simultaneously trying to run it on my IBM T21 laptop...
So, on the big comp, VDMS managed to get me through the sound card detection and sound card test in the install program. Much better than without it I must say (install didnt run at all b4). Then, when I run the game, I can hang around in it for roughly a minute, Ive been trying to figure out what causes it to crash but I cant see an obvious pattern. The crash is either in the shape of the game crashing and me getting an error message in DOS saying there was a runtime error 216 at [address] (the address varies), or I get thrown into windows with that nice NTVDM CPU has encountered an illegal instruction message. Im really stuck with what to do... On another note, Ive tried dosbox, vmware (which I found way too hard to set up so I skipped on), virtualpc, abandon loader and they all dont work. VirtualPC was somewhat interesting though, if I selected "no sound" in the install the program seemed to have no problems running. But VPC emulates DOS so perhaps this DOS/WinXP command prompt is where the problem lies. Anyway, even though this is possibly not completely a VDM program related problem, cause its more of everything, I would appreciate ANY help and/or ANY advice of combos of progs to try and so on. Im really stuck and I wanna play the game again! 🙁
Thanks 😀
Ah, forgot to add... On the laptop, in XP, the program crashes the same way but even faster. And as for 98 which is also installed on the laptop, the game can run, the sound cracks badly from time to time, and eventually (in about 1/2 hour) the sound goes completely, in which case I have to save and exit cause once the sound goes, if the game gets into space or ground combat, it crashes (in a system halt fashion, basically completely non-responsive program).