VOGONS


First post, by Unregistered

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trying to get the Hat-switch on my wingman to work in Tie Fighter..

got all the other buttons to work (well, there are 7 buttons, but tie only supports 3+trig and a pov).

... what must I put in the joy#.map files to get games to recognize the pov?

- eleriel,
unregistered lurker.

Reply 3 of 7, by Unregistered

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yeeees...

but no matter how I go about putting things in.. they don't get working.

I'm trying to get them to work for TIE Fighter CD (the normal DOS version, that came on a CD) and... well.. everything else is working as it should, except the hat.

this is how my joy#.map looks now.

analog.1 = A.analog.X *
analog.2 = A.analog.Y *
analog.3 = A.analog.p
analog.4 = A.analog.V
analog.5 = A.analog.u
digital.1 = A.digital.B1 *
digital.2 = A.digital.B2 *
digital.3 = A.digital.B4 *
digital.4 = A.digital.B3 *

skipping the lines with * since they work... how should I put the remaining three lines? this is how they look right now, but I've tried any number of combinations before.. which didn't work either.

thank you in advance,

- Eleriel,
lurker.

Reply 4 of 7, by vladr

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Rank Oldbie
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Oldbie

Firstly, there is no such thing as analog.5 - the gameport only has 4 analogue inputs and 4 digital ones.
Also, it is unlikely that DOS games recognize analogue/continuous POV, your best bet would be to map discrete POV onto two of the digital inputs.

Have you tried the following?

analog.1    = A.analog.X
analog.2 = A.analog.Y
analog.3 = A.analog.V
analog.4 = A.analog.U
digital.1 = A.digital.B1
digital.2 = A.digital.B2
digital.3 = A.digital.P1
digital.4 = A.digital.P2

Reply 5 of 7, by Unregistered

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hmm..

on the pov
that made 'up' and 'right' become what used to be butten 3 and 4.
putting buttons three and four 'above' the pov on the list makes Tie ignore the latter by default.

as for recognizing analogue/continuous POV.. I don't know the different between that and digital ... or how it has any meaning...

but X-wing and TIE Fighter both supported the pov that came with my old Flightstick PRO (which, cooincidently still works, after 11 years) =O.o=

so anyway.. IF it can recognize it, then what should I type into the joy#.map?

- eleriel.

Reply 6 of 7, by Unregistered

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I'm not eleriel.

Would this stuff be useful for you to figure out the problem, Vlad?

http://www.epanorama.net/documents/joystick/pc_joystick.html
http://cs.smith.edu/~thiebaut/ArtOfAssembly/CH24/CH24-1.html
http://cs.smith.edu/~thiebaut/ArtOfAssembly/CH24/CH24-2.html
http://cs.smith.edu/~thiebaut/ArtOfAssembly/CH24/CH24-3.html
http://cs.smith.edu/~thiebaut/ArtOfAssembly/CH24/CH24-4.html
http://www.gamers.org/dEngine/rsc/pcgpe-1.0/joystick.txt

I guess it depends on how the hat switch works on the Wingman. Which Wingman model is it, eleriel?

I guess he wants his Wingman's hat switch to look to X-Wing/TIE Fighter as if it is a CH Flightstick Pro's hat switch. They may or may not be the same thing, you know. See here:
http://www.dcs.kcl.ac.uk/staff/neil/flight/joystick.html

Humm, that would be a trick. How would you make one type of joystick in Windows look like some other sort of joystick which was supported in DOS natively using button trickery, when using VDMSound? Hmmm...

Reply 7 of 7, by Guest

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Have a look @ TIE-Fighters read.me, this game won't support coolie hats :> and the throttle can just be activated with the x-wing throttle patch (don't now it's original name anymore, but it was no official patch).

The other thing with the coolie-hat functioning as button 2 can be solved by editing joy3.map. Edit the axis that is set to "T" to set it to "Z" or "P" :> that should work, also you can enable all 6 buttons, just by adding some extra lines for buttons ... should be self-explaining how it works, just take a look @ the map-file...

P.S.:
I played TIE-Fighter a (long) time ago too with coolie hat support, but i got the hat working, with a program to set Keyboard-Strokes to the Hat-Buttons... if I remember well, this program was part of the Logitech Setup CD... mb you find what i mean 😀