First post, by Unregistered
I just downloaded GliDOS yesterday (along with VDMSound and the other tools) to see if it would help me run Blood properly on XP and lo and behold, it did. But now, my question is this: How does GliDOS play the sounds in Blood?
I'm not really interested in using the program, because I prefer pixels and voxels to the blurry look, but GliDOS is the only program that allows me to play Blood on XP without the sound stuttering or slowing the game down (VDMSound doesn't help, at least not completely). But I would like to know how it manages to fix the sound problem so amazingly, and if the source code for the sound engine is freely available.
Thanks.